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A. Glassner, K. Fishkin, D. Marimont, and M. Stone. Devicedirected rendering. ACM Trans. on Graphics, 14(1):58--76, January 1995.

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An Invitation to Discuss Computer Depiction - Durand (2002)   (8 citations)  (Correct)

....software. In most situation, this would prove impossible because of the difficulty to translate and solve for artistic goals. Moreover, many users want to keep control of the process. However, there are cases where software optimization proves useful, e.g. AS01, GRMS01, SL01, Hau01, KS00, GFMS95, Her01] Our argument is at a more philosophical level: We need to recognize the complexity of the depiction problem and its optimization dimension in order to develop relevant solutions. There are essentially three strategies to solve this optimization problem: The user can solve it, the ....

A. Glassner, K. Fishkin, D. Marimont, and M. Stone. Devicedirected rendering. ACM Trans. on Graphics, 14(1):58--76, January 1995.


Stratified Wavelength Clusters for Efficient Spectral Monte.. - Evans, McCool (1999)   (2 citations)  (Correct)

.... colour coordinate system [7] Given the XYZ coordinates of a set of phosphors on a monitor, a matrix M can easily be derived to convert from XYZ coordinates to the monitor s RGB phosphor space, at least for colours within the gamut of the monitor and within the limits of an assumption of linearity [3, 5]. The traditional approach to rendering immediately converts spectral distributions into linear trichromatic colour coordinates, such as RGB coordinates, at the time of definition of the light sources and reflectances. In fact, usually perceptual coordinates are all that is given, since colours ....

Andrew S. Glassner, Kenneth P. Fishkin, David H. Marimont, and Maureen C. Stone. Device-directed rendering. ACM Transactions on Graphics, 14(1):58--76, January 1995.


Reproducing Color Images as Duotones - Joanna Power (1996)   (Correct)

.... for mitigating this problem, including methods for smoothly mapping the original image colors to the process color gamut [21] and, in the case of threedimensional computer synthesized imagery, redefining the original object colors so that the rendered image will lie inside the processcolor gamut [5]. However, to our knowledge, there has been no research to date on a very different but equally promising approach: allowing the inks used for printing to be selected for the particular image being reproduced. In this paper, we investigate a first step toward this goal: selecting inks for duotone ....

Andrew S. Glassner, Kenneth P. Fishkin, David H. Marimont, and Maureen C. Stone. Device-directed rendering. ACM Transactions on Graphics, 14(1):58--76, January 1995.


Rendering, Complexity, and Perception - Chiu, Shirley (1994)   (2 citations)  (Correct)

....simulated accurately for applications such as safety engineering, architectural simulation, or set design. Correctly modeling them requires a full, quantitative model for human perception. Though this is not yet available, some useful incomplete models have been developed[MG88, NKON90, TR93, SW91, GFMS94, CHS 93] Visceral realism. A viscerally realistic image suspends our disbelief in the same way that a good movie convinces us that it is really happening. Viewers need to have a deep, intuitive sense that the objects in the image actually exist, even if they are fantastic or improbable. ....

Andrew Glassner, Kenneth P. Fishkin, David H. Marimont, and Maureen C. Stone. Device-directed rendering. ACM Transactions on Graphics, 0(0):0--0, November 1994. To appear.

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