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G. Reitmayr and D. Schmalstieg, "Mobile Collaborative Augmented Reality," in Proceedings of the IEEE 2001.

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Collaborative Gaming in a Mobile Augmented Reality Environment - Wichert (2002)   (Correct)

.... real environment of one user occurs through the actions of other users and no longer relies on information pre stored by the computer [Renevier01] Reitmayr and Schmalstieg see collaborative AR where co located users can experience a shared space that is filled with both real and virtual objects [Reitmayr01]. Collaborative AR integrates a number of novel interface technologies like Augmented Reality, Collaborative computing, Physical interfaces, Spatial 3D user interfaces, Computer vision tracking and registration [Billinghurst00] Most of the existing AR systems do not support collaborative AR. The ....

Reitmayr, Gerhard, Schmalstieg, Dieter. Mobile Collaborative Augmented Reality. ISAR2001.


An Authoring Framework for Augmented Reality Presentations - Ledermann (2004)   Self-citation (Schmalstieg)   (Correct)

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G. Reitmayr and D. Schmalstieg. Mobile collaborative augmented reality. In Proceedings of the 2nd ACM/IEEE International Symposium on Augmented Reality (ISAR'01), pages 114--123, New York, Oct. 29-30 2001.


Data Management Strategies for Mobile Augmented Reality - Gerhard Reitmayr And (2003)   Self-citation (Reitmayr Schmalstieg)   (Correct)

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G. Reitmayr and D. Schmalstieg, "Mobile collaborative augmented reality," in Proc. ISAR 2001.


Data Management Strategies for Mobile Augmented Reality - Reitmayr, Schmalstieg (2003)   Self-citation (Reitmayr Schmalstieg)   (Correct)

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G. Reitmayr and D. Schmalstieg, "Mobile collaborative augmented reality," in Proc. ISAR 2001.


Mathematics and Geometry Education with Collaborative.. - Kaufmann, Schmalstieg (2003)   (1 citation)  Self-citation (Schmalstieg)   (Correct)

....scenario, or multiple students can remotely work together. Each of the users has an individual choice of input and output facility, e.g. one user may wear a HMD, while another one uses a desktop VR setup. We are currently evaluating this possibility using our latest mobile AR hardware prototype [22] as a test platform. 5 Evaluations The key hypothesis that actually seeing things in 3D and interacting with them can enhance a student s understanding of three dimensional geometry were supported by the anecdotal evidence we have gathered from trial runs with real students. In our first ....

Reitmayr G, and Schmalstieg D. Mobile Collaborative Augmented Reality. In Proceedings of the 2nd ACM/IEEE International Symposium on Augmented Reality (ISAR'01), New York NY, 2001.


Distributed Applications for Collaborative.. - Schmalstieg.. (2003)   Self-citation (Reitmayr Schmalstieg)   (Correct)

....properties to the Onyx2, and increased frame rate by an average 30 on all hosts. Note that having dedicated servers for particular applications can also be useful in heterogeneous environments where binaries are not available for all platforms. 5. 2 Mobile collaborative augmented reality In [31] we describe initial experiments for a shared space experience involving a user wearing a mobile AR kit. In this initial demonstration the mobile user could only enter a stationary Studierstube environment and collaborate with a user of the stationary AR setup in a predetermined location by ....

....independent coordinate system that is used to group application instances based on geometric or semantic properties. An application instance can be a member of multiple locales, although this is generally only useful if it is not shown twice on the same display. The stationary and mobile users in [31] used originally independent locales, which were locked in place to enable collaboration. Since then we have used the management tools for tangible application objects, locales, and migration to provide a more complete user experience of mobile collaborative augmented reality: Two users wearing ....

Reitmayr R., D. Schmalstieg (2001). Mobile Collaborative Augmented Reality. Proc. ACM and IEEE International Symposium on Augmented Reality (ISAR'01), New York, pp. 114-123.


Distributed Applications for Collaborative Augmented Reality - Schmalstieg, Hesina (2002)   (2 citations)  Self-citation (Schmalstieg)   (Correct)

....is determined by the load balancing policy. For early exist of a host, its master copies need activation migration to one of other hosts, so they remain available (Figure 5d) Again, the target of the activation migration can be determined using load balancing. In recent work described elsewhere [27], we used dynamic streaming of applications to accommodate mobile augmented reality users (powered by a Dell Notebook) that spontaneously connect to a stationary Studierstube environment via wireless LAN. Figure 6 shows a mobile and a stationary user playing chess after the chess application has ....

Reitmayr R., D. Schmalstieg (2001). Mobile Collaborative Augmented Reality. Proc. ACM and IEEE International Symposium on Augmented Reality (ISAR'01), New York, pp. 114-123.


Distributed Applications for Collaborative.. - Schmalstieg.. (2003)   Self-citation (Reitmayr Schmalstieg)   (Correct)

....that a single application and its content will not appear in two different places to a single user, if its poses in two different locales do not correspond to the relative transformation between these locales (see section 5.2) 6 Demonstrations 6. 1 Mobile collaborative augmented reality In [23] we describe initial experiments for a shared space experience involving a user wearing a mobile AR kit. In this initial demonstration the mobile user could only enter a stationary Studierstube environment and collaborate with a user of the stationary AR setup in a predetermined location by ....

....in a predetermined location by ondemand replication of the stationary user s application instance(s) This demonstration made only limited use of the locale concept. Since then we have developed an extended locale concept as described in section 5.2. In terms of the above concepts the two users in [23] used independent locales, which were locked in place to enable collaboration. Since then we have used the management tools for tangible application objects, locales, and migration to provide a more complete user experience of mobile collaborative augmented reality: Two users wearing mobile AR ....

Reitmayr R., D. Schmalstieg (2001). Mobile Collaborative Augmented Reality. Proc. ACM and IEEE International Symposium on Augmented Reality (ISAR'01), New York, pp. 114-123.


An Open Software Architecture for Virtual Reality Interaction - Reitmayr, Schmalstieg (2001)   (3 citations)  Self-citation (Reitmayr Schmalstieg)   (Correct)

....behavior was scripted with a simple configuration file (shown as an example in Figure 4) Also the library was integrated directly with Studierstube, instantly allowing access to the used devices. Finally, OpenTracker was used extensively to integrate di#erent input devices in a mobile AR setup [18]. The sysOptical marker Magnetic tracker Figure 5: Di#erent tracking devices integrated transparently. This figure is reproduced in color on page 000. Figure 6: A graphics tablet and a pen yield a simple pen and pad interface. This figure is reproduced in color on page 000. tem uses an ....

G. Reitmayr and D. Schmalstieg. Mobile collaborative augmented reality. In Proc. ISAR


An Event-Based Data Distribution Mechanism for.. - Brown, Julier.. (2003)   (Correct)

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G. Reitmayr and D. Schmalstieg, "Mobile Collaborative Augmented Reality," in Proceedings of the IEEE 2001.


Glove Based User Interaction Techniques for Augmented.. - Thomas, Piekarski (2002)   (1 citation)  (Correct)

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Reitmayr G, Schmalstieg D (2001) Mobile Collaborative Augmented Reality, presented at 2nd ACM/IEEE International Symposium on Augmented Reality (ISAR'01), New York, NY


Herding Sheep: Live System Development for.. - MacWilliams.. (2003)   (2 citations)  (Correct)

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G. REITMAYR and D. SCHMALSTIEG, Mobile Collaborative Augmented Reality, in Proceedings of ISAR 2001, New York, USA.

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