Claudio Pinhanez. Augmenting Reality with Projected Interactive Displays. In Proc. of International Symposium on Virtual and Augmented Architecture (VAA '01), Dublin, Ireland, 2001.

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Ubiquitous Game Control - Headon, Curwen (2001)   (2 citations)  (Correct)

....for example, it is natural for the player to turn and face another direction and expect the game character to do so too. With a static display this is not feasible. We are posed with several alternatives. Options include head mounted, hand held, or projector displays. The everywhere projector [18] can change the position of its display using a rotating mirror. This is an interesting option as the display is available to everyone, the player is unencumbered with wearable devices, and the display is large. However, most real world surfaces don t make particularly good projection screens. The ....

Claudio Pinhanez. Augmenting Reality with Projected Interactive Displays. In Proc. of International Symposium on Virtual and Augmented Architecture (VAA '01), Dublin, Ireland, 2001.

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