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Michael Capps, Perry McDowell, and Michael Zyda. A future for entertainment-defense research collaboration. IEEE Computer Graphics and Applications, 21(1):37--43, 2001.

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Role of Pattern Recognition in Computer Games - Kaukoranta, Smed, Hakonen (2003)   (Correct)

....Nevertheless, most games and especially computer games are simulations, because a resemblance to real world objects or everyday world (even with a slight touch of fantasy) assists immersion. Indeed, entertainment industry has embraced military simulations because of the realism they provide [1]. The main difference between simulations and games is that games are goal oriented. A flight simulator, for example, is not a game in itself but dogfighting with a flight simulator is. In CGs, a usual approach is to include a story into the game and, as a consequence, limit the simulation. This ....

M. Capps, P. McDowell, and M. Zyda. A future for entertainment-defense research collaboration. IEEE Computer Graphics and Applications, 21(1):3743, 2001.


Aspects of Networking in Multiplayer Computer Games - Smed, Kaukoranta, Hakonen (2001)   (6 citations)  (Correct)

....with the properties of military units and vehicles, the rationale behind HLA is that it could be also used with non military applications like computer games. Although these promises have yet to be fulfilled, there has been fruitful cooperation between military and entertainment industries [5]. In turn of the 1990s emerged a new branch of VR research which concentrates on distributed virtual environments (DVEs) It has given birth to various experimental systems with the likes of DIVE [6] GreenSpace [7] Spline [8] Community Place [9] and MASSIVE [10] While the military research ....

Michael Capps, Perry McDowell, and Michael Zyda, "A future for entertainment-defense research collaboration," IEEE Computer Graphics and Applications, vol. 21, no. 1, pp. 37--43, 2001.


Towards a Definition of a Computer Game - Smed, Hakonen (2003)   (Correct)

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Michael Capps, Perry McDowell, and Michael Zyda. A future for entertainment-defense research collaboration. IEEE Computer Graphics and Applications, 21(1):37--43, 2001.

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