| Paul Ferguson and Geoff Huston. Quality of Service, delivering QoS in the Internet and in coorporate networks. Wiley, 1998. |
....gaming or virtual reality environments. In order for multicast to be efficient a distribution tree has to be calculated and established in the network. The final goal is to minimize the total number of packets to be transmitted. This problem becomes harder when applications have Quality of Service [1] requirements like bandwidth or delay. The calculation and construction of the distribution tree has to take these constraints into account. The current Internet infra structure for Multicast is the MBONE [2] Hosts join multicast groups through IGMP [3] to the local router and routers join the ....
Paul Ferguson and Geoff Huston. Quality of Service, delivering QoS in the Internet and in coorporate networks. Wiley, 1998.
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