| T.K. Capin, I.S. Pandzic, N. Magnenat-Thalmann, D. Thaimann, "Integration of Avatars and Autono- mous Virtual Humans in: Networked Virtual Envi- ronments", Proceedings of. ISCIS 98, 10S Press, pp. 326 - 333, Amsterdam, Netherlands, (1998). |
....intelligent character. Researches in virtual human also consider the problem of creating realistic humanoid group motions through vari crowd path planning virtual world manager system avatar interface animation server Intemet clients Figure 1. System architecture ous levels of controls. [4][5] 11] 12] However, most of these researches do not account for geometric reasoning capability such as path planning. On the other hand, motion planning techniques have been successfully adopted for automatic movie generation[8] or customized tour guiding[10] although they usually focus on ....
T.K. Capin, I.S. Pandzic, N. Magnenat-Thalmann, D. Thaimann, "Integration of Avatars and Autono- mous Virtual Humans in: Networked Virtual Envi- ronments", Proceedings of. ISCIS 98, 10S Press, pp. 326 - 333, Amsterdam, Netherlands, (1998).
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