| T. Goto, M. Escher, C. Zanardi, and N. MagnenatThalmann. MPEG-4 based Animation with Face Feature Tracking. In Proc. Eurographics Workshop on Computer Animation and Simulation '99, pages 89--98, 1999. |
....et al. 2] They have created a real time system for recognising expressions and animating hand drawn characters. The recognition system tracks facial features such as the eyes and mouth directly, and interprets the movements in terms of the MPEG 4 Face Animation Parameters (FAPs) Goto et al. [6] have developed a real time facial analysis system to drive facial animations of realistic 3 D models, also using the MPEG 4 FAPs. They have targeted their models for use in virtual environments. Figure 1: Configuration of facial markers (left) and corresponding search regions (right) The 14 ....
Taro Goto, Marc Escher, Christian Zanardi, and Nadia Magnenat-Thalmann. MPEG-4 based animation with face feature tracking. In Proceedings of Eurographics'99, 1999.
....field of research. Applications include intelligent and autonomous agents; automated virtual news readers; talking heads for information presentation [8] entertainment, such as animated feature films, cartoons and games; virtual videoconferencing; and realistic avatars in virtual environments [17]. 2.2.1 Face Models The first major work in computer facial animation was done by Parke [25] who developed a 3 D parameterised face model. Platt et al. [27] and Waters [32] created more complex models that simulated muscle movements. Lee et al. [20] extended the concept of the muscle model to ....
....[18] developed a sophisticated system for tracking facial markers and animating a 3 D mesh. Their system produced highly realistic (non real time) animations but required a large number of markers and a rig of six cameras. A recent real time performer driven animation system is that of Goto et al. [17]. They tracked facial features directly (without markers) and used the MPEG 4 facial animation parameters (FAPs) to quantify the expressions. A realistic 3 D model was animated using free form deformations. An other real time system is that of Buck et al. [4] They too tracked features directly, ....
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Taro Goto, Marc Escher, Christian Zanardi, and Nadia Magnenat-Thalmann. MPEG-4 based animation with face feature tracking. In Proceedings of Eurographics'99, 1999.
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T. Goto, M. Escher, C. Zanardi, and N. MagnenatThalmann. MPEG-4 based Animation with Face Feature Tracking. In Proc. Eurographics Workshop on Computer Animation and Simulation '99, pages 89--98, 1999.
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T. Goto, M. Escher, C. Zanardi, and N. MagnenatThalmann. MPEG-4 based Animation with Face Feature Tracking. In Proc. Eurographics Workshop on Computer Animation and Simulation '99, pages 89--98, 1999.
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