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Rudrajit Samanta, Thomas Funkhouser, and Kai Li. Parallel rendering with k-way replication. IEEE Symposium on Parallel and Large-Data Visualization and Graphics, October 2001.

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Parallel Occlusion Culling for Interactive.. - Govindaraju, Sud.. (2002)   (1 citation)  (Correct)

.... of the screen to different PCs [SFLS00] as well as distributed algorithms for scalable displays [HBEH00] Other cluster based approaches include WireGL, which allows a single serial application to drive a tiled display over a network [HEB 01] as well parallel rendering with k way replication [SFL01] The performance of these algorithms varies with different environments as well as the underlying hardware. Most of these approaches are application independent and complimentary to our parallel occlusion algorithm that uses a cluster of three PCs for interactive display. Parallel algorithms ....

R. Samanta, T. Funkhouser, and K. Li. Parallel rendering with k-way replication. IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2001.


Chromium: A Stream-Processing Framework for.. - Humphreys.. (2002)   (26 citations)  (Correct)

.... sort first and sort last algorithm that could effectively drive a single display [30] All of these algorithms required the full replication of the scene database on each node in the cluster, so further work was done to only require partial replication, trading off memory usage for efficiency [28]. Although these papers present an excellent study of differing data management strategies in a clustered environment, they all provide algorithms rather than mechanisms. Applying these techniques to a big data visualization problem would require significant reworking of existing software. A ....

Rudrajit Samanta, Thomas Funkhouser, and Kai Li. Parallel rendering with k-way replication. IEEE Symposium on Parallel and Large-Data Visualization and Graphics, October 2001.


Scalable Interactive Volume Rendering Using.. - Lombeyda, Moll.. (2001)   (2 citations)  (Correct)

....accelerators and display tiles. The use of FPGA technology allows firmware reprogrammable compositing operators that can accommodate various pixel formats and application requirements. Our initial focus is to support standard OpenGL depth and blending operators for traditional sort last rendering [7, 9, 13, 15, 16, 17, 18, 24, 28] and to implement operators for photo realistic shadow mapping [1, 8, 12] A primary motivation for the architecture has been to visualize extremely large scale problems in science and engineering [26] 2.1 Prior art Sepia addresses the same problem as two similar recent projects, Lightning 2 ....

Rudrajit Samanta, Thomas Funkhauser, and Kai Li. Parallel rendering with K-way replication. In Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2001.


Sort-Twice Algorithms for Polygon Rendering with PC Clusters - Funkhouser, Li, Samanta   Self-citation (Samanta Funkhouser Li)   (Correct)

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Rudrajit Samanta, Thomas Funkhouser, and Kai Li. Parallel rendering with k-way replication. IEEE Symposium on Parallel and Large-Data Visualization and Graphics, October 2001.


Efficient Self-Organization Of Large Wireless Sensor Networks - Krishnan (2004)   (Correct)

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R. Samanta, T. Funkhouser, and K. Li, "Parallel rendering with k-way replication," Proceedings of the IEEE 2001.


Visual Computing in the Future: Computer Graphics as a.. - Beermann, Humphreys (2003)   (Correct)

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Rudrajit Samanta, Thomas Funkhouser, and Kai Li. Parallel rendering with kway replication. In Proceedings of the IEEE 2001.


Out-Of-Core Sort-First Parallel Rendering for.. - Correa, Klosowski, Silva (2002)   (Correct)

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R. Samanta, T. Funkhouser, and K. Li. Parallel rendering with k-way replication. In Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics, pages 75--84, 2001.


Retained Mode Parallel Rendering for Scalable Tiled.. - van der Schaaf.. (2002)   (3 citations)  (Correct)

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Rudrajit Samanta, Thomas Funkhouser and Kai Li. Parallel rendering with K-Way replication. IEEE 2001 Symposium on Parallel Graphics, October 2001.

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