| Ingmar Peter and Wolfgang Straer. The Wavelet Stream: Interactive Multi Resolution Light Field Rendering. In Rendering Techniques 2001: 12th Eurographics Workshop on Rendering, pages 127--138. Eurographics, June 2001. |
....working set management. Our focus is quite different from previous work on data management for IBR representations. For instance, the original Light Field paper [20] describes a method that uses vector quantization and Lempel Ziv coding. Follow up work has investigated other compression schemes [27, 15, 22]. However, these methods focus on reducing the overall storage requirements of the IBR representation. They assume that the entire data set (or large subsets) will be decompressed and stored in memory before any novel image is rendered. Of course, this assumption is unrealistic in situations such ....
Ingmar Peter and Wolfgang Straer. The Wavelet Stream: Interactive Multi Resolution Light Field Rendering. In Rendering Techniques 2001: 12th Eurographics Workshop on Rendering, pages 127--138. Eurographics, June 2001.
....a number of multi view compression schemes have been developed specifically for use in conjunction with image based rendering applications. Among the various coding techniques employed are vector quantization [3] discrete cosine transform (DCT) coding [tt] wavelet coding [12] 13] 14] 15] [16] predictive image coding [t ] 18] 19] as well as extended video coding stan dards [15] To achieve interactive rendering frame rates, these coders are designed to feature fast decoding performance which limits coding efficiency to range from about 20:1 [3] to 300:1 [19] For storage and ....
I. Peter and W. Strasser, "The wavelet stream: Interactive multi resolution light field rendering," Proc. 12th Eurographics Workshop on Rendering, London, UK, pp. 262-273, June 2001.
.... a linearized representation of the Spherical Light Fields in [10] A very similar coding scheme for very large volume data has been introduced before by the same authors in the context of volume rendering [9] Furthermore, fully 4 dimensional wavelet transforms are exploited by several authors: In [17], a 4 dimensional, non standard Haar transform is utilized. The tree like coding scheme called Wavelet Stream is designed for progressive storage and transmission of compressed light field data as well as for interactive rendering by providing random access to coefficients while decoding. ....
....basis functions. However, unlike the light field oracle, all these approaches compute the hierarchy only after data acquisition rather than as an integral part of it. Numerous solutions have also been proposed for the compression of light fields. A short but comprehensive overview may be found in [17]. A detailed comparison among block, reference and wavelet coders is given in [14] It is well known that using even a rough approximation of the scene geometry the scene proxy [2] can greatly reduce the number of image samples needed. In purely image based rendering systems, however, ....
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I. Peter and W. Strasser. "The wavelet stream: Interactive multi resolution light field rendering." In S. J. Gortler, editor, Proceedings of the 12th Eurographics Workshop on Rendering, pages 262--273, June 2001.
....years, a number of multi view compression schemes have been developed specifically for use in conjunction with image based rendering applications. Among the various coding techniques employed are vector quantization [3] discrete cosine transform (DCT) coding [11] wavelet coding [12] 13] [14] and predictive image coding [15] 16] To achieve interactive rendering frame rates, these coders are designed to feature fast decoding performance which limits coding e#ciency to range from about 20:1 [3] to 300:1 [16] For storage and Internet transmission, even higher compression ratios are ....
I. Peter and W. Strasser, "The wavelet stream: Interactive multi resolution light field rendering," Proc. 12th Eurographics Workshop on Rendering, London, UK, pp. 262--273, June 2001.
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