R. Berka. Reduction of computations in physics-based animation using level of detail. In Proceedings of the

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Dynamic Real-Time Deformations using Space Time Adaptive.. - Debunne, Desbrun, Cani.. (2001)   (26 citations)  (Correct)

....used in other domains, has received little attention in physically based animation until now. Adaptive animation in physically based animation Applying LOD to computer animation consists of using simplified animation techniques when objects are far away, moving rapidly, or out of sight [2, 5]. For instance, a dynamic simulation becomes cinematic, or even a simple particle motion, as an articulated object recedes from the viewer [4] Observe that in this example the coherence between LODs is limited. In the case of deformable objects, the same idea can be used to change the number of ....

R. Berka. Reduction of computations in physics-based animation using level of detail. In Proceedings of the

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