| Pierce, J., Pausch R., Sturgill, C., Christiansen, K. Designing a Successful HMD-Based Experience, Presence: Teleoperators and Virtual Environments, 8(4), August 1999, pp. 469-473 |
....of question: Which buttons do what . Is gravity collision detection enabled . Can I pick this that up Do I point or go over there . Does this or that do anything However, we often forget that novices who don t understand the interface can misunderstand some very basic concepts (c.f. [5]) For example, we commonly have to tell people that they can look around by moving their head, stretch to pick up an object just out of arm s reach or crouch when they want to look under something. With novices, who haven t experienced a range of applications and interfaces, this can lead to ....
Pierce, J., Pausch R., Sturgill, C., Christiansen, K. Designing a Successful HMD-Based Experience, Presence: Teleoperators and Virtual Environments, 8(4), August 1999, pp. 469-473
.... giving demonstrations of an immersive projection technology (IPT) system (commonly referred to as CAVE TM like systems) and also being guests at other IPT facilities, we have found that the situation and staging can detract significantly from the immersion and presence of the experience (see also [2]) For example: the IPT is often crowded with people during the demonstration; visitors come and go in, and out of the IPT during the experience; there is ongoing training and explanation during the experience; and there is little preparation of the visitors for what they are about to experience. ....
Pierce, J., Pausch R., Sturgill, C., Christiansen, K. Designing a Successful HMD-Based Experience, Presence: Teleoperators and Virtual Environments, 8(4), August 1999, pp. 469-473
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