| O'BRIEN, J. F., COOK, P. R., AND ESSL, G. 2001. Synthesizing Sounds From Physically Based Motion. In Proceedings of ACM SIGGRAPH 2001, 529--536. |
....Hahn [1] in which impact sounds between graphically rendered objects were modeled with modal resonators. Van den Doel [2, 3] expanded this to continuous contact excitations depending on contact forces and surface properties. O Brien employs finite element techniques to simulate object resonance, [4]. While in principle this offers the ability to simulate resonance from detailed material and geometric data, it is much more costly than other less explicit resonator models, such as modal resonators, and lacks the capability of being fitted to recordings, as described by van den Doel. A wide ....
J.F. O'Brien, P. R. Cook, G. Essl, "Synthesizing Sounds from Physically Based Motion." The proceedings of ACM SIGGRAPH 2001, Los Angeles, California, August 11-17, pp. 529-536.
....animation. 1.1 Related Work Significant work has been done on simulating dynamic deformable objects, in areas such as human body modeling and interactive simulation. Despite the large amount of pioneering work on deformation [25, 28, 15, 1] there continue to be exciting new applications [18, 17] and improvements in simulation e#ciency [2, 6] Numerous examples of human body modeling exist in the literature with particular areas of interest being deformations of skin and muscles [27, 9] faces [12] and layered models [5] Support exists in commercial animation packages, such as Maya, ....
J. O'Brien, P. Cook, and G. Essl. Synthesizing Sounds from Physically Based Motion. In SIGGRAPH 01 Conference Proceedings, pages 529--536, 2001.
....faster than the graphics. It is necessary to bridge this gap since many surface properties such as roughness produce force (and perceptible sound) variations that can not be captured at the visual simulation rate. Running a detailed simulation using FEM at audio rates is an interesting possibility [28], but it is expensive, requiring extremely small time steps. It is also di#cult to integrate such an approach with rigid body simulators, which are widely used in animation. On the spatial scale, physical simulations were also designed for polyhedral models, which produce annoying auditory ....
....sound e#ects in animations have appeared. Sound e#ects for virtual musical instrument animation were investigated by Cook [7] In [17] a number of synthesis algorithms for contact sound are introduced which include a scraping algorithm. Synthesizing sounds from FEM simulations is described in [28]. Synthesizing sound e#ects tightly synchronized with haptic force display is described in [10] Automated measurement of sound synthesis parameters is described in [30] Many studies of room acoustics and three dimensional sound in graphical environments have appeared. These studies are ....
J. F. O'Brien, P. R. Cook, and G. Essl. Synthesizing Sounds from Physically Based Motion. In SIGGRAPH 01, 2001.
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O'BRIEN, J. F., COOK, P. R., AND ESSL, G. 2001. Synthesizing Sounds From Physically Based Motion. In Proceedings of ACM SIGGRAPH 2001, 529--536.
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J. F. O'Brien, P. R. Cook, and G. Essl, "Synthesizing Sounds from Physically Based Motion," Proceedings of the ACM SIGGRAPH Conference on Computer Graphics, pp. 529--536, 2001.
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O'Brien, J.F., Cook, P.R., Essl, G.: Synthesizing Sounds from Physically Based Motion. In: SIGGRAPH 2001 Proceedings.
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JAMES F. OBRIEN P. R. C., ESSL G.: Synthesizing sounds from physically based motion. In Proceedings of SIGGRAPH 2001 (2001), SIGGRAPH.
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