| Yan Zhuang and John Canny. Real-time global deformations. In Proceedings of the Fourth International Workshop on Algorithmic Foundations of Robotics (WAFR), 2000. Hanover, NH. March 16-18. |
....using matrix factorization have shown to be feasible. For example James and Pai [11] have produced interactive linear FEM simulations by removing internal nodes of the mesh. This is an algebraic procedure, and is more or less equivalent to precomputing a matrix inverse. Zhuang and Canny [12] achieve an interactive dynamic nonlinear deformation, also by matrix precomputations. Szekely et al. 13] employ a massively parallel hardware to produce a fully dynamic, non linear simulation. We combine FEM deformation with plastic deformations. Plastic deformations include tearing, fracturing, ....
Y. Zhuang and J. Canny, "Real-time global deformations," in Algorithmic and Computational Robotics, (Natick MA), pp. 97--107, A. K. Peters, 2001.
....of the world can be used to generate animation of arbitrarily long duration. The computer graphics literature contains techniques for dynamically simulating a wide range of phenomena, including humans [14, 43] creatures [57, 59, 86] fluids [27, 28, 48, 70, 79, 92] rigid and deformable bodies [4, 62, 85, 97] and recently fractures [71] and explosions [68] In principle, anything that can be described by a solvable system of equations or a set of rules can be simulated. In practice, however, two major technological problems prevent us from building a virtual city: the inability to direct the outcome ....
Yan Zhuang and John Canny. Real-time global deformations. In Proceedings of the Fourth International Workshop on Algorithmic Foundations of Robotics (WAFR), 2000. Hanover, NH. March 16-18.
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