| Hiraki, N, Kiyokawa, K., Takemura, H. and Yokoya, N.: "Imposing Geometric Constraints on Virtual Objects within an Immersive Modeler," Proc. ICAT '97, pp. 178--183, 1997. |
....seamlessly integrates editing and confirmation stages for both shape and behavioral design by providing shape and constraining primitives in an immersive environment. That is, reactive objects can be designed by simply deforming and assembling these primitives in a unified and comprehensible manner[9]. 1.2. Collaboration support In the last decade, shared virtual environments (SVEs) have been used for supporting various kinds of spatial collaboration[10, 11] They may have free control over the location and scale of their coordinates. This flexibility helps to parallel activities in 3 D ....
Hiraki, N, Kiyokawa, K., Takemura, H. and Yokoya, N.: "Imposing Geometric Constraints on Virtual Objects within an Immersive Modeler," Proc. ICAT '97, pp. 178--183, 1997.
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N. Hiraki et al., "Imposing Geometric Constraints on Virtual Objects within an Immersive Modeler," Proc. Int'l. Conf. on Artificial Reality and Tele-existence, Virtual Reality Society of Japan, Tokyo, 1997, pp. 178-183.
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