| J. F. Hopkins and P. A. Fishwick, "Synthetic Human Agents for Modeling and Simulation," Proceedings of the IEEE, vol. 89, pp. 131-- 147, February 2001. |
No context found.
J. F. Hopkins and P. A. Fishwick, "Synthetic Human Agents for Modeling and Simulation," Proceedings of the IEEE, vol. 89, pp. 131-- 147, February 2001.
....located, a hierarchy is created through an encapsulating object. Consider a routine sorting or searching task, which tend to be highly iterative. Such a task can be wrapped into a physical machine that reminds us of the task. This wrapping represents the introduction of hierarchy. Hopkins et al. [23] constructed an operating system kernel using VRML. An operating system is one of the largest pieces of software in the typical computer. It controls all peripherals and resources, allowing tasks to request resources, obtain service, and continue processing. A simplification of an operating system ....
John F. Hopkins and Paul A. Fishwick. Synthetic Human Agents for Modeling and Simulation. Proceedings of the IEEE, 2000. Submitted for publication.
....(representing a causal relation) A study of the mapping indicates possible improvements, especially in the case where overlapping triangles indicate the rate value; instead, an interactive data entry box on the triangle would be preferable. 4. 5 Operating System Recently, Hopkins et al. [18] constructed an operating system kernel using VRML. An operating system is one of the largest pieces of software in the typical computer. It controls all peripherals and resources, allowing tasks to request resources, obtain service, and continue processing. A simplification of an operating system ....
....tasks, represented as human agents, move on the floor of a building but stay within the boundaries of assigned tracks. This is not unlike waiting lines with guide posts and ropes, or colored strips placed on an airport floor, as a means of partitioning waiting lines. Our example task scheduler [18] is a non preemptive, dynamic priority scheduling system that contains tasks, four priority queues, and the following five types of physical devices with their associated queues: 1) CPU, 2) DEV (i.e. external device) 3) COM (i.e. communication, such as via the parallel, serial, and USB ports) ....
John F. Hopkins and Paul A. Fishwick. Synthetic Human Agents for Modeling and Simulation. Proceedings of the IEEE, 2000. Submitted for publication.
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC