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J. Funge, X. Tu, and D. Terzopoulos, "Cognitive Modeling: Knowledge, Reasoning, and Planning for Intelligent Characters," Proceedings of ACM SIGGRAPH, pp29-38 (1999).

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Interactively Directing Virtual Crowds in a Virtual Environment - Li, Lin, Liu, Hsu (2000)   (Correct)

....with these principles because human, as an intelligent character, possesses higher degree of intelligence. In recent years, there have been many efforts in incorporating practical artificial intelligence techniques to create real time animation. For example, a cognition model has been proposed in [7] to use a more complete control loop to simulate an intelligent character. Researches in virtual human also consider the problem of creating realistic humanoid group motions through vari crowd path planning virtual world manager system avatar interface animation server Intemet clients ....

J. Funge, X. Tu, and D. Terzopoulos, "Cognitive Modeling: Knowledge, Reasoning, and Planning for Intelligent Characters," Proceedings of ACM SIGGRAPH, pp29-38 (1999).


Hierarchical and Heterogenous Reactive Agents for Real-Time .. - Niederberger, Gross (2003)   (Correct)

....of fish [9] Tu and Terzopoulos physics, locomotion, and perception of fish [22] and finally Terzopoulos perception and learning of fish [21] Bio inspired modeling has been employed for the commercial computer game Creatures [7] to create simple pets to play with. Cognitive Modeling by Funge [6] introduces a cognitive modeling language to easily generate sophisticated behavior of individuals through a knowledge representation that allows for reasoning and planning in addition to reactive behavior. More recent publications deal with learning of movements [10,21,19] or learning of behavior ....

....agents. We believe that the presented concept is especially useful for interactive simulations involving multiple agents, such as games. In the future, we plan to investigate more sophisticated scheduling algorithms. In addition, time dependent attributes such as interval based epistemic fluents [6] would allow to enhance the presented behaviors. ....

J. Funge, X. Tu, and D. Terzopoulos. "Cognitive modeling: knowledge, reasoning and planning for intelligent characters." In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pp. 29-38. ACM Press/Addison-Wesley Publishing Co., 1999.


Towards a Game Agent - Niederberger, Gross (2002)   (Correct)

....made from simple connected boxes [103] and fishes, snakes and dolphins [39] An evolving ant colony [25] and the ant s pheromone communication [83] has also been explored. Fishes were investigated about their physics, locomotion, and perception [115] perception and learning [110] their cognition [35], and collective behavior [130] 35] also presented the predator and prey behavior of dinosaurs, which was also investigated by [115] for fishes. The social behavior, emotions, and learning of wolves in a social group [112] is one of the recent research results. As one of the first games with ....

....and fishes, snakes and dolphins [39] An evolving ant colony [25] and the ant s pheromone communication [83] has also been explored. Fishes were investigated about their physics, locomotion, and perception [115] perception and learning [110] their cognition [35] and collective behavior [130] [35] also presented the predator and prey behavior of dinosaurs, which was also investigated by [115] for fishes. The social behavior, emotions, and learning of wolves in a social group [112] is one of the recent research results. As one of the first games with artificial creatures, the commercial ....

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J. Funge, X. Tu, and D. Terzopoulos. "Cognitive modeling: knowledge, reasoning and planning for intelligent characters." In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 29--38. ACM Press/AddisonWesley Publishing Co., 1999.


Object Persistence for Synthetic Creatures - Isla, Blumberg (2002)   (7 citations)  (Correct)

....how other kinds of expectation formation abilities might be incorporated into a synthetic creature framework. 7. RELATED WORKS The field of artificial life is relatively new, but already has such seminal works as [15] and [1] More recently, work by Terzopoulos and his colleagues (e.g. 18] and [5]) has proved very impressive, and relevant to the current work for their concern with higher level cognitive processes and cognitive modeling. There has been work on expectation theory. 12] points out another source of surprise: events for which there were no expectations but that are inherently ....

J. Funge, X. Tu, and D. Terzopoulos, "Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters," presented at Siggraph 99, Los Angeles, 1999.


Interaction with Groups of Autonomous Characters - Reynolds (2000)   (2 citations)  (Correct)

.... trend has been from very simplistic autonomous characters (which may just blindly follow scripts with little or no ability to react to their dynamic environment) towards nimble reactive characters [Reyn99] and finally towards characters which can learn [Gran98] reason [Lair00] and plan [Fung99]. The concepts presented here are an outgrowth of earlier work on simulating bird flocks [Reyn87] and on the underlying concept of steering behaviors [Reyn99] An extensive bibliography on autonomous characters can be found in [Reyn99] Directly relevant to the topic of this paper are existing ....

John Funge, Xiaoyuan Tu, and Demetri Terzopoulos (1999) "Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters" in Computer Graphics, volume 33 Annual Conference Series (Proceedings of SIGGRAPH 99) pages 29-38. http://www.dgp.toronto.edu/~funge/sig99/fttsig.pdf

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