Ricardo Galli, Data Consistency Methods for Collaborative 3D Editing, Ph.D. thesis, Universitat de les Illes Balears, Palma de Mallorca, Spain, Nov. 2000.

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This paper is cited in the following contexts:
Aspects of Networking in Multiplayer Computer Games - Smed, Kaukoranta, Hakonen (2001)   (6 citations)  (Correct)

.... with VR has given a rise to collaborative virtual environments (CVEs) 11] 12] CVEs di#er from DVEs in that they focus on the collaboration between the avatars (e.g. operating at the same time with a shared object) For example, CVEs have been used in product development [13] in 3D editing [14], and even in game designing [15] All these advances have come about almost unbeknownst to the MCG developers. Obviously, MCGs have the same qualities as DIS, DVEs or CVEs, but rather than being lumped together with them they represent a fourth class of distributed, real time computer ....

Ricardo Galli, Data Consistency Methods for Collaborative 3D Editing, Ph.D. thesis, Universitat de les Illes Balears, Palma de Mallorca, Spain, Nov. 2000.

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