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Donath, J.S. Inhabiting the virtual city: The design of social environments for electronic communities. PhD Thesis, Massachusetts Institute of Technology. 1997

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Identities in Action! How we became net friends, and what we .. - Jakobsson, Popdan (2000)   (Correct)

....and reported about the medium, due to conflicting depictions of online culture. Some describe net life as advanced role playing. A world where people are enacting fantasies far from their ordinary personality, and where multiple identities and gender swapping is the norm (e.g. Turkle, 1995 and Donath, 1996). But a more recent study (Schiano White, 1998) made on a large number of participants in LambdaMOO, which is exactly the kind of place where the activities described above are supposed to be dominant, reports that people generally prefer to be themselves rather than play roles, and that ....

Donath, Judy (1996): Inhabiting the Virtual City: The design of social environments for electronic communities. Ph.D. Dissertation, MIT.


Affective Objects - Scheirer, Picard   (Correct)

.... and enhancements to these systems tend to focus on improving the existing algorithm (i.e. the latest model videoconferencing set ups have higher bandwidth and larger screens than earlier models) Researchers have begun to explore alternative options for conversational mediation and augmentation [12, 24]. Particularly in the area of emotion communication, traditional methodologies are recognized to be deficient. It is becoming increasingly apparent that alternative methods of augmentation must be added in order to expand the emotional bandwidth in a mediated dialogue. For example, online chat ....

Donath, J. (1996). Inhabiting the Virtual City: The Design of Social Environments for Electronic Communities. Ph.D. Dissertation, MIT Media Laboratory.


A New Conceptual Model for Large-Scale Hypermedia - Skillicorn (1999)   (Correct)

....browsing easy For example, are reasonable sequelae of the current node all visible ffl Are the actions of others visible in the meta structure There are a wide range of possibilities here, from visible avatars of other users, to visibly denoting newly created, newly deleted or busy nodes. [7]) ffl Does the meta structure use screen real estate well ffl Does the meta structure use a metaphor that is appropriate and natural for humans ( 17] ffl Is the meta structure based on information supplied (explicitly or implicitly) by the author, or is it generated from the node data or ....

J.D. Donath. Inhabiting the Virtual City: The Design of Social Environments for Electronic Communities. PhD thesis, Massachussetts Institute of Technology, 1996.


Autonomous Communicative Behaviors in Avatars - Vilhjálmsson (1997)   (1 citation)  (Correct)

.... electronic communities introduce the whole new field of avatar psychology, the study of how people present themselves graphically to others (Suler 1996) A recent dissertation at the Media Lab explores in depth various aspects of on line societies and compares different conversational interfaces (Donath 1997). 3.4. Multi user platforms Implementing multi user environments is a complex research topic first seriously tackled by the military in the large scale SIMNET system developed by DARPA in the mid 80 s. The goal was to create a virtual battlefield where multiple manned vehicle simulators could be ....

Donath, Judith. 1997. Inhabiting the virtual city: The design of social environments for electronic communities. Ph.D. Thesis. MIT Media Lab.


Collections - Adapting The Display of Personal Objects for.. - Viegas (2000)   Self-citation (Judith)   (Correct)

....of self expression in such varied spheres as home page making, newsgroup postings, chat conversations, etc. Nonetheless, the interactive experience in these networked worlds is still a very limited one; essential social cues such as presence and activity are still, for the most part, unresolved [13]. For instance, the establishment and management of identity in these disembodied environments, where information is ephemeral and easily reconfigured, can be problematic [13] 54] Moreover, the administration of privacy is still a rather challenging task [1] 59] The digital environments we ....

.... still a very limited one; essential social cues such as presence and activity are still, for the most part, unresolved [13] For instance, the establishment and management of identity in these disembodied environments, where information is ephemeral and easily reconfigured, can be problematic [13][54] Moreover, the administration of privacy is still a rather challenging task [1] 59] The digital environments we have created thus far thrive on their networked structures the Internet being one example. Because these networks allow people to communicate in ways that were not possible ....

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Donath, Judith S. Inhabiting the Virtual City: The Design of Social Environments for Electronic Communities. Doctoral Dissertation. Massachussets Institute of Technology: February, 1997.


Design Tasks in Virtual Environments Development - Mara-Isabel Snchez-Segura..   (Correct)

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Donath, J.S. Inhabiting the virtual city: The design of social environments for electronic communities. PhD Thesis, Massachusetts Institute of Technology. 1997


I-Views: a community-oriented system for sharing streaming.. - Pan, Davenport (2000)   (1 citation)  (Correct)

No context found.

J. Donath, Inhabiting the virtual city: the design of social environments for electronic communities, Ph.D. Thesis, MIT Media Arts and Sciences, 1997, http://judith.www.me dia.mit.edu/Thesis/.

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