| A. Gregory, M. C. Lin, S. Gottschalk, and R. Taylor. Fast and Accurate Collision Detection for Haptic Interaction Using a Three Degree-of-Freedom Force-Feedback Device. Computational Geometry: Theory and Applications, 15(1-3), 2000. |
....during the penetration of an object. The points P 1 and P 2 represent the HIPs which are connected by a line. Currently, there are also different algorithms for this problem using approaches that are known from graphic interaction like combinations of bounding boxes and OBB trees (see [LS97] GLGT00] These OBB trees have the disadvantage that the depth of the tree as well as the number of intersection tests depend on the number of polygons. Although one intersection test with an oriented box is really fast and trivial, each step needs a matrix multiplication that transforms the HIP into ....
A. Gregory, M. C. Lin, S. Gottschalk, and R. Taylor. Fast and Accurate Collision Detection for Haptic Interaction Using a Three Degree-of-Freedom Force-Feedback Device. Computational Geometry: Theory and Applications, 15(1-3), 2000.
....to the computing time available. As for efficiency, a far more challenging application field has appeared recently: haptic interfaces require update rates of about one kHz, as compared with the 20 30 updates per second needed in real time graphical applications. Algorithms developed so far [36] solve the problem of a probe point colliding with virtual objects, but this is clearly not sufficient as the feeling of one 3D object moving in contact with another object is to be displayed in a realistic manner. As we have seen, most collision detection schemes only deal with polyhedral ....
Gregory, A., Lin, M. C., Gottschalk, S., and Taylor, R. Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device. To appear in Computational Geometry: Theory and Applications.
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A. Gregory, M. Lin, S. Gottschalk and R. Taylor. Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device. In Computational Geometry: Theory and Applications. 3
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