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S. Krishnan, T. Silva, and B. Wei. A Hardware-Assisted Visibility-Ordering Algorithm With Applications to Volume Rendering. To appear in VisSym '01 Joint Eurographics -- IEEE TCVG Symposium on Visualization , May 2001, Switzerland

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Combinatorial Data Structures for Volume Rendering.. - Caumon, Lévy.. (2002)   (Correct)

....in the oriented graph before the topological sort, by the means of a sweeping based ray casting algorithm. Building on this method, Comba et al. 23] define the BSP XMPVO algorithm, which is based on a Binary Space Partition Tree, generated from the border cells. More recently, Krishnan et al. [24] have proposed to assign a layer number to each cell, determining the visibility order directly. This number is computed efficiently by the means of graphic board s z and stencil buffers. In the specific case of Delaunay tetrahedral meshes, Cignoni [11] proposes a more robust algorithm. In this ....

S. Krishnan, C. T. Silva, and B. Wei, "A hardware-assisted visibilityordering algorithm with applications to volume rendering," in Eurographics IEEE TCVG Symposium on Visualization 2001.


A Hardware Assisted Ldi Building Algorithm With.. - Chen, Cai, Firle.. (2001)   Self-citation (Wei)   (Correct)

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S. Krishnan, T. Silva, and B. Wei. A Hardware-Assisted Visibility-Ordering Algorithm With Applications to Volume Rendering. To appear in VisSym '01 Joint Eurographics -- IEEE TCVG Symposium on Visualization , May 2001, Switzerland


Hardware-Assisted Computation of Depth Contours - Krishnan, Mustafa.. (2002)   (1 citation)  Self-citation (Krishnan)   (Correct)

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KRISHNAN, S., SILVA, C., AND WEI, B. A hardwareassisted visibility-ordering algorithm with applica tions to volume rendering. In Data Visualization (2001), pp. 233-- 242.


Hardware-Assisted Computation of Depth Contours - Krishnan, Mustafa.. (2002)   (1 citation)  Self-citation (Krishnan)   (Correct)

....some specialized graphics hardware to implement their hierarchical Z buffering algorithm. Hoff et al. [11] use the hardware Z buffering capabilities to compute Voronoi diagrams of dynamic primitives in real time, which is then used for accelerated interactive motion planning [12] Krishnan et al. [13] describe a visibility ordering algorithm for direct volume rendering of unstructured grids using a combination of the Z buffer and the stencil buffer. The paper by Hoff et al. is an example of using the graphics hardware to compute a fundamental geometric object: the Voronoi diagram. In recent ....

KRISHNAN, S., SILVA, C., AND WEI, B. A hardwareassisted visibility-ordering algorithm with applica tions to volume rendering. In Data Visualization (2001), pp. 233-- 242.


Hardware-Assisted Computation of Depth Contours - Krishnan, Mustafa.. (2002)   (1 citation)  Self-citation (Krishnan)   (Correct)

....of some specialized graphics hardware to implement their hierarchical Z buffering algorithm. Hoff et al. [11] use the hardware Z buffering capabilities to compute Voronoi diagrams of dynamic primitives in real time, which is then used for accelerated interactive motion planning [12] Krishnan et al. [13] describe a visibility ordering algorithm for direct volume rendering of unstructured grids using a combination of the Z buffer and the stencil buffer. The paper by Hoff et al. is an example of using the graphics hardware to compute a fundamental geometric object: the Voronoi diagram. In recent ....

KRISHNAN, S., SILVA, C., AND WEI, B. A hardwareassisted visibility-ordering algorithm with applica tions to volume rendering. In Data Visualization (2001), pp. 233-- 242.


View-Dependent Layered Projective Texture Maps - Reche-Martinez, Drettakis (2003)   (1 citation)  (Correct)

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S. Krishnan et al. A Hardware-Assisted Visibility-Ordering algorithm with applications to volume rendering. In Data Visualization 2001.


View-Dependent Layered Projective Texture Maps - Reche, Drettakis (2003)   (2 citations)  (Correct)

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S. Krishnan et al. A Hardware-Assisted Visibility-Ordering algorithm with applications to volume rendering. In Data Visualization 2001.

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