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C. G. Johnson and G. J. F. Jones, "Design precepts for incorporating affect into intelligent virtual agents," 2000.

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Practice Makes Perfect: Agent Development Through Rehearsal - Meyer (2003)   (Correct)

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C. G. Johnson and G. J. F. Jones, "Design precepts for incorporating affect into intelligent virtual agents," 2000.


Using Negative Emotions To Impair Game Play - DeGroot, Broekens (2003)   (Correct)

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Johnson, Colin and Jones, G.: Design precepts for incorporating affect into intelligent virtual agents, May 2000. (http://www.cs.kent.ac.uk/people/staff/cgj/papers/vr.ps)

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