| C. Rossl and L. Kobbelt. Line-art rendering of 3d-models. Pacific Graphics 00, pages 231--239, 2000. |
....version stroke textures conveying color, tone and orientation were generated automatically from a set of representative strokes and a user controlled direction field. A digital engraving system based on lines coinciding with potential fields in the image was presented in [27] Rossl and Kobbelt [31] described a semi automatic image based technique for generating technical illustrations of 3D models, where the user has to manually select partitions in image space exhibiting coherent curvature direction to generate appropriate hatching fields. A real time rendering system was described in Lake ....
C. Rossl and L. Kobbelt. Line-art rendering of 3d-models. Pacific Graphics 00, pages 231--239, 2000.
.... attributes can be used to display any 2D vector field, e.g. pen and ink strokes [SWHS97] streamlines [TB96] or LIC [CL93] 3D 3D orientation computation have been proposed using iso parametric curves [Elb95] or principal curvatures [ZH00] 3D 2D [ST90] Similarly, 2D exist, e.g. RK00] The 2D 2D category offers both automatic [Hae90, Hau01] and user controlled [Hae90, Ost99, SWHS97] approaches. 6.4 Mark The mark system is the last representational aspect. It deals with the physical medium of the picture. The mark system can be trivial, in particular for realistic ....
C. Rossl and L. Kobbelt. Line-art rendering of 3d models, 2000.
....can be used to display any 2D vector field, e.g. pen and ink strokes [SWHS97] streamlines [TB96] or LIC [CL93] 3D # 3D orientation computation have been proposed using iso parametric curves [Elb95] or principal curvatures [ZH00] 3D # 2D [ST90] Similarly, 2. 5D # 2D exist, e.g. RK00] The 2D # 2D category offers both automatic [Hae90, Hau01] and user controlled [Hae90, Ost99, SWHS97] approaches. 5.4 Marks The mark system is the last representational aspect. It deals with the physical medium of the picture. The mark system can be trivial, in particular for realistic ....
C. Rossl and L. Kobbelt. Line-art rendering of 3d models, 2000.
.... system for shading 3D models of arbitrary topology (6) 2 Previous work Much of the work in non photorealistic rendering has focused on tools to help artists (or non artists) generate imagery in various traditional media or styles such as impressionism [5, 12, 14] technical illustration [4, 19, 20], pen and ink [1, 21, 22, 26, 27] and engraving [16] Our work is applicable over a range of styles in which individual strokes are visible. One way to categorize NPR methods would be to consider the form of input used. One branch of stroke based NPR work uses a reference image for color, tone, ....
ROSSL, C., AND KOBBELT, L. Line-art rendering of 3D models. Proceedings of Pacific Graphics 2000.
.... shape and tone for surfaces of arbitrary topology (6) 2 Previous work Much of the work in non photorealistic rendering has focused on tools to help artists (or non artists) generate imagery in various traditional media or styles such as impressionism [8, 9, 16, 18] technical illustration [6, 23, 24], watercolor [2] engraving [20] and pen and ink [3, 26, 27, 31, 32] Our work is applicable over a range of artistic styles in which individual hatching strokes are visible, for example pencil, charcoal, or crayon. One way to categorize NPR methods would be to consider the form of input used. A ....
ROSSL, C., AND KOBBELT, L. Line-art rendering of 3D models. Proceedings of Pacific Graphics 2000.
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