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Russell Turner and Enrico Gobbetti. Interactive construction and animation of layered elastically deformable characters. Computer Graphics Forum, 17(2):135--152, 1998. ISSN 1067-7055.

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Realistic Autonomous Fish for Virtual Reality - Lobb (2002)   (Correct)

....free form deformation based on Bernstein polynomials, which can be applied to any surface primitives. Terzopoulos et al. 21] proposes an elastically deformable model. By solving the differential equations that underly the model they create realistic animations. In Turner and Gobbetti s paper [24] they state that physics based deformations derived from elastic and viscous properties of continuous media can produce realistic looking simulations but can be difficult to control. Platt and Barr [13] proposed methods using mathematical constraints based on physics and optimization theory to ....

Turner R., Gobbetti E., Interactive Construction and Animation of Layered Elastically Deformable Characters, Computer Graphics Forum, Volume 17, Number 2, June 1998, pp135-152


Soft tissue modelling from 3D scanned data - Nebel (2000)   (1 citation)  (Correct)

....Two types of volumetric models have been developed depending on the need of interaction with the 3D model. Real time deformations have been demonstrated using models based on the Hooke s law and Lame equation [De99] and [Aubel00] or combining elastic surface and geometric constraints [Tu98]. The most realistic models are based on volumetric mass spring system or FEM simulation. Usually soft tissues are divided in different layers (Skin, fat, muscle. which have distinct physical properties. The first models were based on mass spring system [Te90] and [Le95] and are still used ....

R. Turner and E. Gobbetti. Interactive construction and animation of layered elastically deformable characters, Computer Graphics Forum, 17(2), pp 135-152, June 1998.


Models for Character Animation - Gordon Collins And   (Correct)

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Russell Turner and Enrico Gobbetti. Interactive construction and animation of layered elastically deformable characters. Computer Graphics Forum, 17(2):135--152, 1998. ISSN 1067-7055.


Layered Animation of Captured Data - Sun, Hilton, Smith, Illingworth (2000)   (4 citations)  (Correct)

No context found.

Turner, R. and Gobbetti, E. (1998). Interactive construction and animation of layered elastically deformable characters,. Computer Graphics Forum, 17(2):135---152. 29


Simulation of Clothing with Folds and Wrinkles - Bridson, Marino, Fedkiw (2003)   (8 citations)  (Correct)

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Russel Turner and Enrico Gobbetti. Interactive construction and animation of layered elastically deformable characters. Computer Graphics Forum, 17(2):135--152, 1998.


ALOHA: Adaptive Level Of Detail for Human Animation.. - Giang, Mooney.. (2000)   (Correct)

No context found.

Turner R, Gobbetti E, "Interactive Construction and Animation of Layered Elastically Deformable Characters", Computer Graphics Forum, 17(2), pp. 135152 (1998). Blackwell Publishers. ISSN 1067-7055. Giang, Mooney, Peters, O Sullivan / ALOHA: Towards A New Framework

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