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Nelson, T. H. (1990), The right way to think about software design, in B. Laurel, ed., `The Art of Human-Computer Interface Design', AddisonWesley Publishing Company, pp. 235--243.

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An Investigation of the Use of Metaphor in the Rube Paradigm - Hopkins (2001)   (Correct)

.... issue is complex and still open, a researcher might instead pursue the question: Can it be shown that the use of metaphor doesn t hurt It has been claimed that some commonly used metaphors in computer science do not fit well, and so these metaphors cause people to draw incorrect analogies [26]. Some empirical findings suggest that the use of concrete representations can limit the formation of abstractions in learning how to program [27] However, there does not seem to be enough empirical evidence to support the strong claim that the use of metaphor in diagrams, user interfaces, and ....

T. H. Nelson, "The Right Way to Think about Software Design," in B. Laurel, Ed. The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley, 1991.


Exploiting An Agent-Based Metaphor In Software Visualization .. - Hopkins, Fishwick (2003)   (Correct)

.... issue is complex and still open, a researcher might instead pursue the question: Can it be shown that the use of metaphor doesnt hurt It has been claimed that some commonly used metaphors in computer science do not fit well, and so these metaphors cause people to draw incorrect analogies [28]. Some empirical findings suggest that the use of concrete representations can limit the formation of abstractions in learning how to program [29] However, there does not seem to be enough empirical evidence to support the strong claim that the use of metaphor in diagrams, user interfaces, and ....

T. H. Nelson (1990) The Right Way to Think About Software Design. In: The Art of Human-Computer Interface Design (B. Laurel, ed.), Addison-Wesley, Reading, MA, pp. 235-243.


Metaphors Create Theories For Users - Kuhn (1993)   (10 citations)  (Correct)

....metaphors. Indeed, interface metaphors have been described as visual representations [Ziegler Fhnrich, 1988] Furthermore, the fact that icons may not be useful or may be used inappropriately to represent certain ideas has been advanced to claim that the metaphor business has gone too far [Nelson, 1990]. This conception of metaphors as icons and associated graphic widgets resembles the view, in traditional linguistics and literary theory, of metaphors as rhetoric or decorative ornaments of language. In both these views, metaphors are only a surface treatment, a matter of choosing certain ....

Nelson, T. H. (1990). The Right Way to Think About Software Design. In B. Laurel (Eds.), The Art of Human-Computer Interface Design (pp. 235-243). Addison-Wesley.


Jim Buckley Program understanding is the bottleneck.. - Representations Of   (Correct)

.... and text on a single platform a computer, thus multimedia in itself is not a product, it is merely a method to create a more effective communication with the user [Bannon 1993] The common WIMP ideas and the use of poor domain metaphors have become restrictive to the access of information [Nelson 1990] and new models and methods are required. It is also important to note that the user s requirements and abilities change; in time, in different situations and with different individuals [Bannon 1991] A browser has to provide two main functions: the ability to represent objects and the ability for ....

Nelson 1990 Nelson T. H, "The Right Way to Think About Software Design", The Art of Human-Computer Interface Design, Ed. Brenda Laurel, Addison-Wesley Publishing, Reading, Massachusetts, USA, 1990-93 (5thed).


7±2 Questions And Answers About Metaphors For GIS User Interfaces - Kuhn (1995)   (Correct)

....folders do not swallow documents when these are placed on them, but electronic desktop folders do, improving on reality by what we would consider magical if it happened physically. Though metaphors have been criticized for conserving old ways of doing things and for becoming dead weights in design [22], there is no reason or evidence that they should make useful magic impossible. Humans are perfectly able to deal with departures from what they expect based on their physical experience, as long as it is useful in solving their tasks. In fact, metaphors allow users to experience magic to begin ....

....Metaphors be Pushed There is a dichotomy between the need to make operations consistent with a chosen metaphor and the danger of making an interface too literal . Metaphors have been blamed for limiting the power of software and it has been said that the metaphor business has gone too far [22]. The argument is essentially that a metaphor makes it impossible to design things that are not exactly like physical objects. Putting aside the issue of magic (see question two) this argument does not say why metaphors are actually being pushed too far. Observing user interfaces in practice ....

Nelson, T.H., The Right Way to Think About Software Design, in The Art of Human-Computer Interface Design, B. Laurel, Editor. 1990, Addison-Wesley: 235-243.


Lifestreams: A Storage Model for Personal Data - Freeman, Gelernter (1996)   (30 citations)  (Correct)

.... successful to a point (one usually has to explain to a new user how the computer desktop is like a real desktop) its use has some unfortunate consequences: the paper based model is a rather poor basis for organizing information 1 and constrains our choices in creating new information systems [15]. We ve developed Lifestreams in an attempt to do better. Lifestreams, first proposed in [9] and described in [8] is a new model and system for managing personal electronic information. Lifestreams uses a time ordered stream as a storage model and stream filters to organize, locate, summarize ....

Theodor Nelson. The right way to think about software design. In The Art of Human-Computer Interface Design (Ed.) Brenda Laurel, 1990.


A Taxonomic Analysis of User-Interface Metaphors in the - Microsoft Oce Project   (Correct)

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Nelson, T. H. (1990), The right way to think about software design, in B. Laurel, ed., `The Art of Human-Computer Interface Design', AddisonWesley Publishing Company, pp. 235--243.

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