| Najork, M. Visual programming in 3-d. Dr. Dobb's Journal, 20(12):18--31, December 1995. 24 |
....of later VPLs. Ivan Sutherland s brother, William, also made an important early contribution to visual programming in 1965, when he used the TX 2 to develop a simple visual dataflow language. The system allowed users to create, debug, and execute dataflow diagrams in a unified visual environment [Najork 1995]. The next major milestone in the genesis of VPLs came in 1975 with the publication of David Canfield Smith s PhD dissertation entitled Pygmalion: A Creative Programming Envi2 ronment [Smith 1975] Smith s work marks the starting point for a number of threads of research in the field which ....
....inside the virtual world in order to look at any particular section of a program from any viewpoint. This sort of flexibility is not available in most 2D VPLs. Figure 17 shows the main components of a Cube program as they appear in a recursive function to compute the factorial of a given number [Najork 1995]. Cube programs are composed primarily of holder cubes, predicate cubes, definition cubes, ports, pipes, and planes. The entire structure in Figure 17 is surrounded by a definition cube which associates the icon with the function defined within the cube. The definition cube has two ports ....
Najork, M. Visual programming in 3-d. Dr. Dobb's Journal, 20(12):18--31, December 1995.
....and would not be able to see parts of the model in fine detail and also be able to view the entire model from a distance. Three dimensional computer visualization exists in computer games (e.g. DOOM or ASCENT) in the research labs of Xerox (Card, Robertson, and Mackinlay, 1991) and Digital (Najork, 1995), and in VR systems (Benedikt, 1993; Earnshaw and Gigante, 1993) With immersive VR the user is inside a 3 dimensional space. Modeling with VR removes current limitations in algorithm visualization. VR provides users with a stereoscopic view (head mounted display) lets them freely explore the ....
Najork, M. Visual Programming in 3-D. Dr. Dobb's Journal, 1995, pp. 18-31.
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Najork, M. Visual programming in 3-d. Dr. Dobb's Journal, 20(12):18--31, December 1995. 24
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