| Gaver, W. & Smith, R. Auditory icons in large-scale collaborative environments. In Interact'90. edited by Diaper, D., 735-740. Elsevier Science Publishers B.V. (North Holland), 1990. |
....position of the cursor to a target object when moving the mouse. This situation is comparable with a black screen where only the cursor is visible and a sighted user has to find a certain object on the screen which will light up when touched an unsatisfying situation. The SonicFinder [12] [13], 14] an adaptation to make the Finder interface of the Macintosh accessible to visually impaired users, acts in the same way. The objects are implemented as auditorily passive objects which only sound when a certain event has happened. In a later version of the SonicFinder soundholders were ....
W. W. Gaver, R. B. Smith (1990): Auditory Icons in Large-Scale-Collaborative Environments, in H. Diaper et al. (Eds.): INTERACT '90, Proceedings of the 13 3rd Int. Conference on Human-Computer Interaction, Cambridge, U.K.. 27-31 August, 1990
....by several students in the evaluation during three of the four semesters. This enhancement was the addition of audio. Although our students suggested adding music or narration, our preference would have been to use sound to convey meaning by using auditory icons. According to Gaver and Smith [GAV90], auditory icons can be used for three purposes: confirmation, state information, or navigation. We believe the first two of these three possibilities could have been applied to our courseware. Clearly confirmatory sounds could have been used in the I ll Try mode to confirm correct responses. What ....
Gaver, W., and Smith, R., "Auditory Icons in Large-Scale Collaborative Environments", Proceedings of Human-Computer Interaction---Interact '90, Cambridge, United Kingdom, August 1990, pp. 735-740.
....the visual channel for sighted users. Buxton (1989) says that we are all visually disabled at various times ; if our visual channel is overloaded we are impaired in our ability to assimilate information through the eyes . Graphical interfaces use the visual channel very intensively. Mountford Gaver (1990) suggest that the visual display can be overburdened because system information is traditionally displayed via graphical feedback that remains on the screen, although it may be obsolete or irrelevant soon after it is shown. The result is often crowded, incomprehensible displays . To stop it ....
....does have drawbacks because of its transient nature once it has been played it cannot be heard again but this may be advantageous when presenting dynamic, rapidly changing data. v#Some objects or actions within an interface may have a more natural representation in an auditory form. Mountford Gaver (1990) suggest sound is useful because [it] is a familiar and natural medium for conveying information that we use in our everyday lives . Gaver (1989) suggests that sounds are good for providing information on background processes or inner workings without disrupting visual attention. Sounds also ....
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Gaver, W. & Smith, R. (1990). Auditory icons in large-scale collaborative environments. In D.
....deemed by users to be significantly more satisfying to use. Others have commented that the noise is very distracting to the user and to others in the same work area (B. Nonnecke, personal communication, January, 1994) Associated research used auditory icons in the ARKola bottling plant simulation (Gaver Smith, 1990) . Collaborating subjects used everyday sounds to obtain information about events taking place outside their window , including system events and actions of the other subject. No formal evaluation was done, but observations of the system in use demonstrated that users who did not share each ....
Gaver, W. & Smith, R. (1990). Auditory icons in large-scale collaborative Environments. Proceedings of IFIP INTERACT'90: Human-Computer Interaction , 735-740. North-Holland: Elsevier.
....of the workstation, the devices and services on which it depends, and the behaviour of ongoing computations. Eventually specific auditory elements and techniques must be selected as the components of a complex display. These are likely to include auditory icons in a number of possible varieties [18, 2, 20]. The general idea of generating informative sounds in response to user actions, demonstrated effectively by Gaver s Sonic Finder [19] will be reflected in the design. However, a complete solution will also include elements that are independent of user interaction, intended to convey information ....
William W. Gaver and Randall B. Smith. Auditory Icons in Large-Scale Collaborative Environments. In Proceedings of IFIP INTERACT'90: Human-Computer Interaction, pages 735--740. IFIP, 1990.
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Gaver, W. W. and Smith, R. B. Auditory Icons in Large-Scale Collaborative Environments. In Proceedings of Human-Computer Interaction: Interact `90: Amsterdam: North Holland, 1990. pp. 735-740. 134
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Gaver, W. & Smith, R. Auditory icons in large-scale collaborative environments. In Interact'90. edited by Diaper, D., 735-740. Elsevier Science Publishers B.V. (North Holland), 1990.
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Gaver, W. & Smith, R. (1990). Auditory icons in largescale collaborative environments. In D. Diaper et al. (Eds.) Human Computer Interaction - INTERACT `90, Elsevier Science Publishers B.V. (North Holland), pp 735-740.
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Gaver, W. W. & R. B. Smith (1995). Auditory icons in large-scale collaborative environments.
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Gaver, W. & Smith R. (1990) Auditory icons in large-scale collaborative environments. In: D. Diaper, D. Gilmore, G. Cockton & B. Shackel (eds.) Human-Computer Interaction - INTERACT'90. (pp. 735-740), Amsterdam: North-Holland.
No context found.
Gaver, W. & Smith R. (1990) Auditory icons in large-scale collaborative environments. In: D. Diaper, D. Gilmore, G. Cockton & B. Shackel (eds.) Human-Computer Interaction - INTERACT'90. (pp. 735-740), Amsterdam
No context found.
Gaver, W. W., and Smith, R. B. "Auditory Icons in Large-scaleCollaborative Environments." in Human-Computer Interaction - INTERACT'90, ed. D. Diaper. North-Holland: Elsevier Science Publishers. 1990.
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