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ZHUANG, Y., AND CANNY, J. 1999. Real-time Simulation of Physically Realistic Global Deformation. In IEEE Vis'99 Late Breaking Hot Topics.

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This paper is cited in the following contexts:
Modifying Soft Tissue Models: Progressive Cutting with Minimal.. - Mor, Kanade (2000)   (11 citations)  (Correct)

....precalculation of the inversion and exploitation of the sparse structure of the force vector to accelerate the calculation of static deformations. 4] demonstrated a representation they named tensor mass based on linearly elastic continuum mechanics that are solved in a dynamic fashion over time. [11] recently introduced a non linear finite element method that handles large scale deformations better than linear methods. There has been less attention applied to the problem of modifying deformable objects. Modification precludes any precomputation for the soft tissue simulation. Cutting of ....

Y. Zhuang and J. Canny. "Real-time Simulation of Physically Realistic Global Deformation." IEEE Vis'99. San Francisco, California. October 24-29, 1999.


EigenSkin: Real Time Large Deformation Character Skinning in.. - Paul Kry Doug (2002)   (6 citations)  (Correct)

No context found.

ZHUANG, Y., AND CANNY, J. 1999. Real-time Simulation of Physically Realistic Global Deformation. In IEEE Vis'99 Late Breaking Hot Topics.


Multigrid Integration for Interactive Deformable Body Simulation - Wu, Tendick (2004)   (Correct)

No context found.

Zhuang, Y., Canny, J.: Real-time simulation of physically realistic global deformation. In: SIGGRAPH99 Sketches and Applications. SIGGRAPH, Los Angeles, California (1999)


Progressive Cutting with Minimal New Element Creation of Soft.. - Mor (2001)   (1 citation)  (Correct)

No context found.

Zhuang, Y. and Canny, J. "Real-time Simulation of Physically Realistic Global Deformation." IEEE Vis'99. San Francisco, California. October 24-29, 1999.


Real-Time Simulation of Deformation and Fracture of.. - Müller, McMillan.. (2001)   (Correct)

No context found.

Y. Zhuang. Real-time Simulation of Physically Realistic Global Deformation. Ph. D. thesis of Univ. of California, CA, 2000. The Eurographics Association 2001.

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