| ZHUANG, Y., AND CANNY, J. 1999. Real-time Simulation of Physically Realistic Global Deformation. In IEEE Vis'99 Late Breaking Hot Topics. |
....precalculation of the inversion and exploitation of the sparse structure of the force vector to accelerate the calculation of static deformations. 4] demonstrated a representation they named tensor mass based on linearly elastic continuum mechanics that are solved in a dynamic fashion over time. [11] recently introduced a non linear finite element method that handles large scale deformations better than linear methods. There has been less attention applied to the problem of modifying deformable objects. Modification precludes any precomputation for the soft tissue simulation. Cutting of ....
Y. Zhuang and J. Canny. "Real-time Simulation of Physically Realistic Global Deformation." IEEE Vis'99. San Francisco, California. October 24-29, 1999.
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ZHUANG, Y., AND CANNY, J. 1999. Real-time Simulation of Physically Realistic Global Deformation. In IEEE Vis'99 Late Breaking Hot Topics.
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Zhuang, Y., Canny, J.: Real-time simulation of physically realistic global deformation. In: SIGGRAPH99 Sketches and Applications. SIGGRAPH, Los Angeles, California (1999)
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Zhuang, Y. and Canny, J. "Real-time Simulation of Physically Realistic Global Deformation." IEEE Vis'99. San Francisco, California. October 24-29, 1999.
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Y. Zhuang. Real-time Simulation of Physically Realistic Global Deformation. Ph. D. thesis of Univ. of California, CA, 2000. The Eurographics Association 2001.
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