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N. Stolte and R. Caubet, "Discrete Ray-Tracing of Huge Voxel Spaces", Computer Graphics Forum, 14(3), pp. 383-394, 1995.

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Refraction in Discrete Ray Tracing - Rodgman, Chen (2001)   (1 citation)  (Correct)

....of various volume based techniques [3 6] have broadened the extent of graphics applications, particularly in areas of medical imaging and scientific visualization. Through various visualization applications, it has been shown that direct volume rendering, and in particular discrete ray tracing [7 9] (that is, sampling at discrete intervals along a continuous ray) is capable of handling both solid objects and amorphous phenomena. It has been successfully deployed in many contexts including implicit surface rendering [10] and volume visualization. Discrete ray tracing is especially effective ....

N. Stolte and R. Caubet. "Discrete Ray-Tracing of Huge Voxels Spaces", In Eurographics'95, pages 383-394, Maastricht, August (1995).


A Formalization of Ray Casting Optimization Techniques - Revelles, Urena (2001)   (Correct)

....F . H is also based on spatial indexing. Octree Grid Figure 1: An example of sequential composition. For any optimizer , it holds that F . F . H . 18) This formalism can be used to obtain formal models of several optimizers previously proposed by several authors [19, 20, 14, 4, 2, 22, 6]. One example for a sequential composition is shown at figure 1. This figure shows us a composition of an octree and a 3D grid. 5.2 Parallel Composition Parallel composition is very useful when we have a complex scene and we do not know em a priori which optimizer is the best one to reduce the ....

N. Stolte and R. Caubet. Discrete Ray-Tracing of Huge Voxel Spaces. In EUROGRAPHICS '95, pages 383--394, 1995.


Fast High Definition Discrete Ray Tracing Implicit Surfaces - Stolte, al.   (Correct)

....320 # to a 128 Mb machine. This easily denotes the diculty to run this method in a normal workstation. It is also clear that these resolutions are not enough for getting good quality images. Considering this problem, we suggested elsewhere [ Stolte and Caubet, 1995a, Stolte and Caubet, 1995c, Stolte and Caubet, 1995b ] an implementation of the Discrete Ray Tracing using an octree. Using the octree suggested there the utilization of the method will not be dependent on the machine memory, but on the number of occupied voxels. On this way simple scenes can be generated in machines poor in memory. On the other ....

Nilo Stolte and Rene Caubet. Discrete Ray-Tracing of Huge Voxel Spaces. In Eurographics 95, pages 383-394, Maastricht, August 1995. Blackwell.


Robust Voxelization of Surfaces - Stolte   Self-citation (Stolte)   (Correct)

....In addition, voxels are very widely used in accelerating ray tracing and radiosity. In this domain, the need of voxelization algorithms that can guarantee an exact envelope of the surface is a sine qua non condition. Fine voxelizations in these cases, when associated with proper hierarchies [11,26], mean faster rendering time since the ne subdivision takes part of the intersection calculation burden into a preprocessing stage. 2 Implicit Surfaces Voxelization Method The voxelization is done by subdividing the space recursively in an octree fashion as in [12] Each subdivided octant is ....

....through the gradientofthe function in the middle of the voxel. The normal vector is sensitive to singular points but not the voxelization. This allows us to mix in the same discrete space objects modeled in other ways. Toavoid the high memory consumption, we store the voxels into an octree [25,28, 26,27,24]. This allows us to achieve high resolutions with low memory consumption, since the majority of the scenes are almost empty. Once the surface is voxelized we need neither the surface s equation nor the conversion the voxels into polygons to visualize it. Wehave used two di erent rendering ....

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Nilo Stolte and Rene Caubet. Discrete Ray-Tracing of Huge Voxel Spaces. In Eurographics 95, pages 383-394, Maastricht, August 1995. Blackwell.


Mitsubishi Electric Research Laboratories - Http Www Merl (2002)   (Correct)

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N. Stolte and R. Caubet, "Discrete Ray-Tracing of Huge Voxel Spaces", Computer Graphics Forum, 14(3), pp. 383-394, 1995.

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