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David Kurlander. Chimera: Example-Based Graphical Editing. In Allen Cypher, editor, Watch What I Do: Programming by Demonstration, pages 270-290. MIT Press, Cambridge, MA, 1993.

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Static Type Inference for a First-Order Declarative Visual .. - Djang, Burnett, Chen (2000)   (1 citation)  (Correct)

....already pointed out that few VPLs use explicit type declarations and that in the absence of explicit type declarations, language designers are left with the choice of either dynamic typing or static typing with type inference. To date, most VPLs (e.g. Prograph [24] KidSim Cocoa [25] Chimera [26], VIPR [27 ] and Formulate [28] have chosen dynamic typing. Interestingly, the disadvantage of dynamic typing s inability to provide feedback about type errors until run time bears re examination for responsive VPLs. For responsive VPLs (those languages at liveness level 3 and above on ....

D. Kurlander (1993) Chimera: example-based graphical editing. In: Watch What I Do: Programming by Demonstration (A. Cypher, ed.). MIT Press, Cambridge, MA.


Demonstrational and Constraint-Based Techniques for.. - Zanden, Myers (1995)   (3 citations)  (Correct)

....the dynamic behavior of objects, but does not provide a pictorial programming mechanism for creating constraints. Instead, it tries to provide the most commonly used constraints in iconic constraint menus, and allows arbitrary constraints to be created in a spreadsheet editor. Rockit [14] Chimera [16] and Penguims [12] provide capabilities for inferencing constraints that can be utilized by interface builders. Lapidary performs some constraint inferencing in its before and after demonstrations, but primarily requires explicit application of constraints. 3 Overview of Lapidary Lapidary ....

David Kurlander. Chimera: Example-Based Graphical Editing. In Allen Cypher, Ed., Watch What I Do: Programming by Demonstration, MIT Press, Cambridge, MA, 1993, pp. 271-290.


Graphical Editing by Example - Kurlander (1993)   (9 citations)  (Correct)

.... soon appear in ACM Transactions on Graphics [Kurlander93d] Elements of editable graphical histories have been described in [Kurlander88b] Kurlander90] Kurlander91] and [Kurlander93b] Some of the material from Chapter 7 appears in [Kurlander92b] Even part of this introduction is included in [Kurlander93a] 20 21 Chapter 2 Related Work Ignore the rennets swinging to and fro, grab a cup of mead, and consider the wisdom of the field s sages, many of whom, thanks to the relative newness of the subject, have only moderately long beards and mildly shriveled skin. This chapter summarizes existing ....

Kurlander, David. Chimera: Example-Based Graphical Editing. In Watch What I Do: Programming by Demonstration. Allen Cypher, ed. MIT Press, Cambridge, MA. 1993. 271-290.


Visual Programming - Burnett (1999)   (10 citations)  (Correct)

....reflects the current state of the system as computations continue to evolve. VPL Examples In this section, we discuss four example VPLs to demonstrate several ways in which the strategies of the previous section have been employed. Imperative Visual Programming by Demonstration Chimera [14] is an example of the most common way imperative programming is supported in VPLs, namely by having the programmer demonstrate the desired actions. In the case of Chimera, the programmer is an end user: hence, Chimera an example of a VPL aimed at improving accessibility of programming ....

D. Kurlander, Chimera: example-based graphical editing. In A. Cypher (ed.),Watch What I Do: Programming by Demonstration, MIT Press, Cambridge, Mass, 1993.


Scripting Graphical Applications by Demonstration - Myers (1998)   (2 citations)  (Correct)

....features into a graphical editor framework called Topaz. Topaz stands for transcripts of programs activated with zeal. The result is that powerful and sophisticated scripts can be created by example in any graphical program. This is in contrast to special purpose scripting languages like Chimera [3] that only work for a drawing editor. With Topaz, the user is able to: change which object is selected by moving forwards and backwards through the objects in a variety of ways, recording the change of selection in a script, search for objects by matching on various properties or by ....

....undo or selective repeat. Scripting Graphical Applications by Demonstration 5 To appear in CHI 98 The new feature added by Topaz is the ability to select a sequence of commands to be included in a script. Selecting previous commands also was available for the graphical histories in Chimera [3]. Topaz allows noncontiguous sequences of commands to be selected (using the standard shift and control clicking) so that unlike other systems, the sequence of commands for the script do not have to be executed flawlessly without errors. Once selected, the commands are expanded to show all ....

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Kurlander, D. "Chimera: Example-Based Graphical Editing," in Watch What I Do: Programming by Demonstration. 1993. Cambridge, MA: MIT Press. pp. 271-290.


Programming by Demonstration: An Inductive Learning Formulation - Lau, Weld (1999)   (4 citations)  (Correct)

....interactively. It uses a set of condition action rules to determine when to infer constraints over widget placement and iterations over sequences. Cima [12] learns text editing commands by example; it relies on user hints, rather than multiple examples, to disambiguate possible programs. Chimera [6] generalizes constraints between graphical objects from multiple snapshots and provides a macro by example facility for creating macros in a graphical editing domain. Tinker [10] supports programming Lisp by demonstration, but performs no inference, instead relying on the user to disambiguate the ....

David Kurlander. Chimera: Example-Based Graphical Editing. In Allen Cypher, editor, Watch What I Do: Programming by Demonstration, pages 270--290. MIT Press, Cambridge, MA, 1993.


Programming by Demonstration: a Machine Learning Approach - Lau (2001)   (1 citation)  (Correct)

No context found.

David Kurlander. Chimera: Example-Based Graphical Editing. In Allen Cypher, editor, Watch What I Do: Programming by Demonstration, pages 270-290. MIT Press, Cambridge, MA, 1993.


Development Of Predictive Chi With Eye Movements - Takagi   (Correct)

No context found.

Kurlander, D.,: Chimera: Example-Based Graphical Editing, In. Watch What I Doj Programming by Demonstration, Allen Cypher ed,The MIT Press,1993

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