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Min, P., Funkhouser, T.: Priority-Driven Acoustic Modeling for Virtual Environments. In: Eurographics 2000 Proceedings.

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This paper is cited in the following contexts:
Modeling Acoustics in Virtual Environments Using.. - Tsingos.. (2001)   (5 citations)  Self-citation (Funkhouser)   (Correct)

.... generally exponentially many distinct sequences of diffraction through a 3D polyhedral scene, we expect a large number of them to be psychoacoustically insignificant (the amplitude of diffracted contributions quickly drops with the diffraction order) and thus beams are traced in priority order [28], either during an off line precomputation (as in [12] or in real time using multiple asynchronous processes (as in [13] ### ### ### ### ### ##### ##### ##### ##### ##### ##### ##### ############ ############ ############ ############ ############ ############ ############ ....

P. Min and T. Funkhouser. Priority-driven acoustic modeling for virtual environments. Proc. Eurographics'


A Real-Time Sound Rendering Algorithm for Complex Scenes - Wand, Straßer (2003)   (2 citations)  (Correct)

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Min, P., Funkhouser, T.: Priority-Driven Acoustic Modeling for Virtual Environments. In: Eurographics 2000 Proceedings.

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