| C. Loscos, G. Drettakis, and L. Robert, "Interactive virtual relighting of real scenes," IEEE Trans. Visualization and Computer Graphics, vol. 6, no. 4, pp. 289--305, December 2000. |
.... computation of the epipolar geometry, which results in a polygonal reconstruction of the scene, and the projection of textures [6[ Light exchanges among objects in the scene are computed and illumination textures coming om real and virtual lights are modeled and reintroduced in the scene [ 1 ]. Here instead, we operate in a 3D space in which the scene is placed on a 2D plane and virtual lights are placed in the 3D space and illuminate the scene. This is similar to the situatitn where a photograph hanging on a wall is illuminated with spotlights and diffusers, as is ofien done in ....
.... existing light sources intensities and inserting virtual lights into a scene viewed from a fixed view point (fixed camera) The method targets video conferencing applications where often the lighting conditions are poor and real time requirements make more sophisticated relighting methods such as [1] unfeasible. We rely on a simple illumination equation that takes into account light attenuation, lambertian and specular reflection. Our first scenario models a 3D space in which the scene is represented on a 2D plane and virtual lights are placed in the 3D space. We then propose a refined model ....
Loscos, C.; Drettakis, G.; Robert, L. "Interactive virtual relighting of real scenes" IEEE Transactions on Visualization and Computer Graphics vol.6, no.4 p. 289-305 Oct.-Dec. 2000.
....component. This is useful both for relighting and clone brushing, since the decoupled texture channel has a uniform level of illumination. Most previous relighting work relies on a light transport simulation to remove the effect of existing lighting [FGR93, DRB97, Deb98, YDMH99, LFD 99, LDR00] Loscos et al. use texture synthesis to remove artifacts along shadow boundaries, but still require an initial physical simulation [LDR00] In contrast, our approach is not physically based. It is an image processing filter that removes lighting effects from uniformly textured objects. A ....
.... Most previous relighting work relies on a light transport simulation to remove the effect of existing lighting [FGR93, DRB97, Deb98, YDMH99, LFD 99, LDR00] Loscos et al. use texture synthesis to remove artifacts along shadow boundaries, but still require an initial physical simulation [LDR00] In contrast, our approach is not physically based. It is an image processing filter that removes lighting effects from uniformly textured objects. A related approach was introduced by Nayar and Bolle [NB93] Our approach differs from theirs in that they deal with non textured regions and focus ....
C. Loscos, G. Drettakis, and L. Robert. Interactive virtual relighting of real scenes. IEEE Trans. on Visualization and Computer Graphics, 6(3), 2000.
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C. Loscos, G. Drettakis, and L. Robert. Interactive virtual relighting of real scenes. IEEE Transactions on Visualization and Computer Graphics, To appear 2000. http://wwwimagis. imag.fr/Publications/loscos/TVCG00/.
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C. Loscos, G. Drettakis, and L. Robert, "Interactive virtual relighting of real scenes," IEEE Trans. Visualization and Computer Graphics, vol. 6, no. 4, pp. 289--305, December 2000.
No context found.
C. Loscos, G. Drettakis, and L. Robert. Interactive virtual relighting of real scenes. IEEE Transactions on Visualization and Computer Graphics, 6(4):289--305, October/December 2000.
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Celine Loscos, George Drettakis, and Luc Robert. Interactive virtual relighting of real scenes. IEEE Transactions on Visualization and Computer Graphics, 6(4):289--305, 2000.
No context found.
Celine Loscos, George Drettakis, and Luc Robert. Interactive virtual relighting of real scenes. IEEE Transactions on Visualization and Computer Graphics, 6(3):289--305, 2000.
No context found.
Celine Loscos, George Drettakis, and Luc Robert. Interactive virtual relighting of real scenes. IEEE Transactions on Visualization and Computer Graphics, 2000. To appear.
No context found.
C. Loscos, G. Drettakis, and L. Robert. Interactive virtual relighting of real scenes. IEEE Trans. on Visualization and Computer Graphics, 6(3), February 2000.
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