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B. Bodenheimer, A. V. Shleyfman, J. K. Hodgins, "The Effects of Noise on the Perception of Animated Human Running", Computer Animation and Simulation '99, 1999.

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Motion Capture Assisted Animation: Texturing and Synthesis - Pullen (2002)   (22 citations)  (Correct)

.... was in image texture synthesis, where random variability was added to textures with the Perlin noise function [36] These ideas were later applied to animations [37] Other researchers have created motion of humans running using dynamical simulations [25] and applied hand crafted noise functions [10]. Figure 1.1: Keyframe animation of a computer model. Here we illustrate the example of animating one of the spine angles of a human character to cause her to bend forward at the waist. The animator sets the upright start pose, shown at the left of the figure with the character colored red. The ....

B. Bodenheimer, A. Shleyfman, and J. Hodgins. The effects of noise on the perception of animated human running. Computer Animation and Simulation '99, Eurographics Animation Workshop, pages 53--63, September 1999.


Motion Texture: A Two-Level Statistical Model for Character.. - Wang, Shum (2002)   (23 citations)  (Correct)

....Moreover, the synthesis errors will accumulate (Figure 7(b) as the hidden variable x t propagates. Noise driven synthesis has been widely used in animation. For example, Perlin noise [31] has been used for procedural animation [32] Noises are also used for animating cyclic running motion [4], dynamic simulation [18] and animating by multi level sampling [35] Our approach is similar to Soatto s ARMA model [40] that can generate dynamic texture by sampling noise, when video frames instead of figure joints are considered. Global Translation (3) 57) Joint Rotation (57) Exponential ....

B. Bodenheimer, A. Shleyfman, and J. Hodgins. The effects of noise on the perception of animated human running. In Computer Animation and Simulation '99, Eurographics Animation Workshop, pages 53--63, 1999.


Real-Time Character Animation Techniques - Giang, Mooney, Peters, O'Sullivan (2000)   (Correct)

....dynamics and constraint solvers is avoided since only the texture of motion needs to be conveyed. Expressions are tuned to contain pseudo random noise. The fundamental motion of each joint is sinusoidal with additive noise used to prevent the motion from becoming repetitive. Bodenheimer et al. [BOD99] introduce natural looking variability into cyclic animations of human motion. Noise functions that are based on biomechanical considerations are used. These are applied to a base running motion that is produced either by motion capture data or dynamic simulation and introduce natural looking raw ....

B. Bodenheimer, A.V. Shleyfman, J.K. Hodgins, "Effects of Noise on the Perception of Animated Human Running", EG CAS 99, 1999.


Adaptive Controls of Personified Locomotive Agents - Shigeru Kuriyama Yusuke   (Correct)

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B. Bodenheimer, A. V. Shleyfman, J. K. Hodgins, "The Effects of Noise on the Perception of Animated Human Running", Computer Animation and Simulation '99, 1999.

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