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T.R. Gruber, J.M. Tenenbaum, J.C. Weber. "Toward a Knowledge Medium for Collaborative Product Development", Artificial Intelligence in Design Conference, Pittsburgh, USA 1992

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Thesauri and Formal Classifications: Terminologies For People and .. - Rector (1997)   (3 citations)  (Correct)

....It will require a clear, understandable high level ontology and sets of guidelines for its use. There is also a strong argument for an implementation interlingua. The medical community has so far made little use of the Knowledge Interchange Format (KIF) Ontolingua formalism and toolkit [11, 14]. There are questions concerning second order constructs such as transitivity in KIF, but its use as a publicly available standard should be seriously investigated. Much of the knowledge in existing coding and classification systems may be capable of extraction using semi automatic methods based ....

T. R. Gruber, J. M. Tenenbaum, J. C. Weber, Toward a knowledge medium for collaborative product development, J. S. Geros, eds., Artificial Intelligence in Design 92. Proceedings of the Second International Conference on ARtificial Intelligence in Design (Kluwer Academic Publishers`, Pittsburgh UA, 1992)


Augmenting Design Patterns With Design Rationale - Vadhavkar (1996)   (4 citations)  (Correct)

....domain [15] This quadrant also includes systems catering to the reusable software engineering domain. For example, Potts and Bruns Model [26]# Conklin and Begeman s Graphical Issue Based Information System (gIBIS) 5]# Lee s Design Representation Language (DRL) 16] Gruber et al. s SHADE [10] system is an example of a design rationale capture system in the mechanical engineering domain for multiple designers, but providing passive computer only. A similar example in the Civil and Construction engineering domain include Favela et al. s CADS [6] It is important to note in this quadrant ....

T. Gruber, J. Tenenbaum, and J. Webber. Toward a Knowledge Medium for Collaborative Product Development. In John Gero, editor, Artificial Intelligence in Design '92, pages 413--432. Kluwer Academic Publishers, London, England, 1992.


A Mixed Quantitative/Qualitative Method for Evaluating.. - Bahler, Dupont, Bowen   (Correct)

....providing that information to the whole group of designers. The system thus supplies a common context which the team can use as a basis for discussion. Cosmos is intended as a tool in the large Palo Alto Collaborative Testbed (PACT) Cutkosky et al. 1993] Another aspect of this project is SHADE [Gruber et al. 1992, Tenenbaum et al. 1992] a representational framework for sharing design knowledge and coordinating the communication of design changes. Other systems support collaborative design but are not oriented toward mediating negotiation explicitly. REDUX # [Petrie 1992] is a decision maintenance ....

Gruber, T.R., Tenenbaum, J.M., and Weber, J.C. 1992. Toward a Knowledge Medium for Collaborative Product Development. In J.S. Gero (ed.), Artificial Intelligence in Design '92, Dordrecht, The Netherlands: Kluwer Academic Publishers, 413-432.


Mediating Conflict in Concurrent Engineering with a.. - Bahler, Dupont, Bowen (1994)   (Correct)

....by a designer and providing that information to the whole group of designers. The system thus supplies a common context which the team can use as a basis for discussion. Cosmos is intended as a tool in the large Palo Alto Collaborative Testbed (PACT) 6] Another aspect of this project is SHADE [11, 16], a representational framework for sharing design knowledge and coordinating the communication of design changes. Other systems support collaborative design but are not oriented toward mediating negotiation explicitly. REDUX # [12] is a decision maintenance server for distributed design tasks ....

Gruber, T.R., Tenenbaum, J.M., and Weber, J.C., "Toward a Knowledge Medium for Collaborative Product Development," in J.S. Gero (ed.), Artificial Intelligence in Design '92, Dordrecht, The Netherlands: Kluwer Academic Publishers, 1992, 413-432.


Design Rationale and Design Patterns in Reusable Software.. - Peņa-Mora, Vadhavkar (1996)   (1 citation)  (Correct)

.... Kunz and Rittel s Issue Based Information System (IBIS) Kunz et al. 1970) Potts and Bruns Model (Potts et al. 1988) Conklin and Begeman s Graphical Issue Based Information System (gIBIS) Conklin et al. 1988) Lee s Design Representation Language (DRL) Lee, 1990) and Gruber et al. s SHADE (Gruber et al. 1992); and Favela et al. s CADS (Favela et al. 1993) It is important to note in this quadrant the ontology used by these systems. Their ontology lacks a representation and a structure for the process and the product as they evolve. Missing is the notion of artifact evolution. Most of them concentrate ....

Gruber, T. and Tenenbaum, J. and Webber, J. :1992. Toward a Knowledge Medium for Collaborative Product Development, Artificial Intelligence in Design '92, pp 413-432.


An Introduction to Software Agents - Bradshaw (1997)   (30 citations)  (Correct)

....1990) In such an environment, individuals and groups would no longer be forced to manage a passive collection of disparate documents to get something done. Instead, they would interact with active knowledge media (Barrett 1992; Bradshaw et al. 1993b; Brown and Duguid 1996; Glicksman, Weber, and Gruber 1992; Gruber, Tenenbaum, and Weber 1992) that integrate needed resources and actively collaborate with them on their tasks. Figure 7 illustrates the various roles agents could play in an agent enabled system architecture. Some could act in the role of intelligent user interface managers, AN ....

....an environment, individuals and groups would no longer be forced to manage a passive collection of disparate documents to get something done. Instead, they would interact with active knowledge media (Barrett 1992; Bradshaw et al. 1993b; Brown and Duguid 1996; Glicksman, Weber, and Gruber 1992; Gruber, Tenenbaum, and Weber 1992) that integrate needed resources and actively collaborate with them on their tasks. Figure 7 illustrates the various roles agents could play in an agent enabled system architecture. Some could act in the role of intelligent user interface managers, AN INTRODUCTION TO SOFTWARE AGENTS 17 Typical ....

[Article contains additional citation context not shown here]

Gruber, T. R.; Tenenbaum, J. M.; and Weber, J. C. 1992. Toward a Knowledge Medium for Collaborative Product Development. In Proceedings of the Second International Conference on Artificial Intelligence in Design, ed. J. S. Gero.


A Methodology For Developing Agent Based Systems For.. - Kendall, Malkoun, Jiang (1995)   (18 citations)  (Correct)

....for enterprise integration is the recent advancement of agent based systems. Numerous examples can be found in the literature of applications of agent based systems to enterprise integration (Pan and Tenenbaum, 1991) concurrent engineering (Cutkosky and Engelmore, 1992) Tenenbaum, Weber, and Gruber, 1992), and (Olsen, Cutkosky, Tenenbaum, and Gruber, 1994) and manufacturing (Kwok and Norrie, 1993) These systems exhibit significant advances in distributed problem solving. Before agents can be used widely used for enterprise engineering, a methodology must be established for the development of ....

....each other through structured messages 3.2.2 Objects as Beliefs, Sensors, and Effectors The first relationship between agents and objects is at the belief level. Passive objects that merely store attributes frequently appear in belief databases (Georgeff and Ingrand, 1990) The Ontolingua project (Gruber, 1992) has produced a software system that can translate frame based knowledge representations into a KIF beliefs database, and vice versa. A frame, as an object, exhibits the static aspects but differs in other ways. Ontolingua can directly translate the static properties of objects that appear in an ....

Gruber, T. R., J. M. Tenenbaum, and J. C. Weber, "Toward a Knowledge Medium for Collaborative Product Development", in Artificial Intelligence and Design `92, etd. by J. S. Gero, Proceedings of the Second International Conference on Artificial Intelligence in Design, 1992.


Building Consensual Knowledge Bases: Context and Architecture - Euzenat (1995)   (5 citations)  (Correct)

....fact that all agents share a common goal represented by their common knowledge base is another unusual characteristics. This led to the design of a very specific interaction protocol and the enforcement of consistency in Co 4 . However, the Co 4 principle is similar to that of the SHADE project [9] which has one foot in each world. The SHADE project builds a knowledge medium which aims at supporting the collaborative design of an artefact; in Co 4 the artefact is the knowledge base. Such a system must enforce both the consistency and the agreement of everyone (human or software agent) ....

Thomas Gruber, Jay Tenenbaum, Jay Weber, Toward a knowledge medium for collaborative product development, in John Gero (ed.), Proc. 2nd. international conference on artificial intelligence in design, Pittsburg (PA US), pp413-432, 1992 [ksl.stanford.edu:/pub/knowledgesharing /papers/shade.ps]


A Methodology For Developing Agent Based Systems For.. - Kendall, Malkoun, Jiang (1995)   (18 citations)  (Correct)

....integration is the recent development and advancement of agent based systems. Numerous examples can be found in the literature of applications of agent based systems to enterprise integration (Pan and Tenenbaum, 1991) concurrent engineering (Cutkosky and Engelmore, 1992) Tenenbaum, Weber, and Gruber, 1992), and (Olsen, Cutkosky, Tenenbaum, and Gruber, 1994) and manufacturing (Kwok and Norrie, 1993) These systems exhibit significant advances in distributed problem solving. Before agents can be used as generic building blocks for enterprise integration and enterprise engineering, a methodology must ....

....or knowledge level. Passive objects that merely store attributes frequently appear in belief databases (Georgeff and Ingrand, 1990) Inheritance on the basis of attributes is also often employed to build up new compound data structures that can be used to represent beliefs. The Ontolingua project (Gruber, 1992) has produced a software system that can translate frame based knowledge representations into a KIF beliefs database, and vice versa. Passive domain objects that appear in an agent s belief database are similar to frames. In terms of the six aspects of object orientation discussed in section 2.2 ....

Gruber, T. R., J. M. Tenenbaum, and J. C. Weber, "Toward a Knowledge Medium for Collaborative Product Development", in Artificial Intelligence and Design `92, etd. by J. S. Gero, Proceedings of the Second International Conference on Artificial Intelligence in Design, 1992.


SHADE: Technology for Knowledge-Based Collaborative Engineering - McGuire, Kuokka, al. (1993)   (47 citations)  (Correct)

....that is mailed or faxed to team members in other departments. Those individuals must then re enter the relevant information in the format required by their tools. Due to this inefficiency, designers end up making decisions on the basis of inconsistent or out of date information. The SHADE project [10] is primarily concerned with the information sharing aspect of the concurrent engineering problem. Rather than attempting to model the design process [16,30] we are demonstrating a flexible infrastructure for anticipated knowledge based, machine mediated collaboration between disparate ....

....initiative to develop and demonstrate major improvements in the design process for submarines and surface ships. This will result in dramatic changes in the handling of information and the process of design. An SBD architecture for a submarine design is expected to involve from 50 to 100 computer nodes linked together on a network using a conceptually shared product data base and 3D CAD design representation. Using the Simulation Based Design system, everyone involved in the design of a ship or ship system will be linked to and able to receive feedback from the operational ....

[Article contains additional citation context not shown here]

T. Gruber, J. Tenenbaum, and J. Weber, "Towards a knowledge medium for collaborative product development", In J.S. Gero, editor, Proceedings of the Second International Conference on Artificial Intelligence in Design, Pittsburgh, PA, pages 413-432, 1992. Kluwer Academic Publishers.


Generative Design Rationale: Beyond the Record and Replay.. - Gruber, Russell (1993)   (17 citations)  Self-citation (Gruber)   (Correct)

....the components represented by those objects, constraint equations and simulation models specifying the physical behavior of those objects, and plans generated by a process planner for manufacturing the components. An architecture called SHADE is under development that will provide this capability (Gruber, Tenenbaum, Weber, 1992). 18 Acknowledgments We would like to thank the participants in the Stanford design rationale seminar in the Fall of 1991 and the members of the Palo Alto Collaboration Testbed consortium (Cutkosky et al. 1993) for many discussions that contributed to this work. We are grateful to the ....

Gruber, T. R., Tenenbaum, J. M., & Weber, J. C. (1992). Toward a knowledge medium for collaborative product development. In J. S. Gero (Eds.), Artificial Intelligence in Design `92 . Boston: Kluwer Academic Publishers.


Model Formulation as a Problem Solving Task: Computer-assisted.. - Gruber (1992)   (2 citations)  Self-citation (Gruber)   (Correct)

No context found.

Gruber, T. R., J. M. Tenenbaum and J. C. Weber. "Toward a knowledge medium for collaborative product development." Proceedings of the Second International Conference on Artificial Intelligence in Design, Pittsburgh, Kluwer Academic, 1992.


Toward Principles for the Design of Ontologies Used for Knowledge .. - Gruber (1993)   (314 citations)  Self-citation (Gruber)   (Correct)

.... specification role (Gruber, 1991) Current research is exploring the use of formal ontologies for specifying contentspecific agreements for a variety of knowledge sharing activities (Allen Lehrer, 1992; Cutkosky et al. 1993; Fikes, Cutkosky, Gruber, van Baalen, 1991; Genesereth, 1992; Gruber, Tenenbaum, Weber, 1992; Neches et al. 1991; Patil et al. 1992; Walther, Eriksson, Musen, 1992) A long term objective of such work is to enable libraries of reusable knowledge components and knowledge based services that can be invoked over networks. We believe the success of these efforts depends on the ....

....are represented with unary relations. For example, the sentence (C q) means q is an instance of the class C. Definitions are given by the KIF definitional operators defrelation, 3 To support development, we used a set of KIF based analysis and translation tools provided by the Ontolingua system (Gruber, 1992; Gruber, 1993) 5 deffunction, and defobject, which associate a relation, function, or object constant with the set of axioms that follow. In the style of Lisp syntax, case is not significant in constants and the text following a semicolon on the same line is ignored. 4.2 Case 1: Physical ....

[Article contains additional citation context not shown here]

Gruber, T. R., Tenenbaum, J. M., & Weber, J. C. (1992). Toward a knowledge medium for collaborative product development. In J. S. Gero (Eds.), Artificial Intelligence in Design `92 . Boston: Kluwer Academic Publishers.


The Differentia Principle as a Cornerstone of Ontology - Roche (2003)   (Correct)

No context found.

T.R. Gruber, J.M. Tenenbaum, J.C. Weber. "Toward a Knowledge Medium for Collaborative Product Development", Artificial Intelligence in Design Conference, Pittsburgh, USA 1992


From Paper to a Corporate Memory - A First Step - Baumann, Malburg, Hofe, Wenzel (1997)   (4 citations)  (Correct)

No context found.

Thomas R. Gruber, Jay M. Tenenbaum, and Jay C. Weber. Towards a knowledge medium for collaborative product development. In John S. Gero, editor, Proceedings on the Second International Conference on Artificial Intelligence in Design, pages 413--432. Kluwer Academic Publishers, 1992.


Corporate Memory Through Cooperative Creation of Knowledge Bases.. - Euzenat (1996)   (16 citations)  (Correct)

No context found.

Gruber, T., Tenenbaum, J., and Weber, J. (1992). Toward a knowledge medium for collaborative product development, in Gero, J. (Ed.). Proc. 2nd. international conference on artificial intelligence in design, Pittsburg (PA US), pp413-432

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