| J. Murray, O. Obst, and F. Stolzenburg. RoboLog Koblenz 2001. In A. Birk, S. Coradeschi, and S. Tadokoro, editors, RoboCup 2001: Robot Soccer World Cup V, volume 2377 of Lecture Notes in Artificial Intelligence. Springer, Berlin, Heidelberg, New York, 2002. Team description. |
....RoboLog Koblenz. This team has copied the low level skills of CMUnited 99 and uses multiagent scripts implemented in the programming language Prolog to describe multi agent behavior In a terminal rule the action is an elementary action; in a meta rule the action consists of a set of subrules. [63]. Logic is used as a control language for deciding how an agent should behave in situations where there is possibly more than one choice. The agents use logical rules in decision trees to make these choices. In order to specify the more procedural aspects of agent behavior, statecharts are adopted ....
.... 2nd WC00 Magma Freiburg [24, 25, 26] 2nd WC99, 5th WC00 AT Humboldt [3, 10, 11] 1st WC97, 2nd WC98, 7th WC99 Windmill Wanderers [17, 18] 3rd WC98, 9th WC99 Mainz Roling Brains [111, 112, 113] 5th WC98, 5th WC99 YowAI [106, 107] 7th WC99, 1st JO00, 5th WC00 Footux [34] RoboLog Koblenz [63, 64, 89] 5th EC00 Gemini [65] 7th WC98, 9th WC00 Table 2.3: References for further reading about several successful soccer simulation teams. Significant competition results of these teams are shown on the right. Here WC denotes World Championship, EC denotes European Championship, PR denotes ....
J. Murray, O. Obst, and F. Stolzenburg. RoboLog Koblenz 2000.
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J. Murray, O. Obst, and F. Stolzenburg. RoboLog Koblenz 2001. In A. Birk, S. Coradeschi, and S. Tadokoro, editors, RoboCup 2001: Robot Soccer World Cup V, volume 2377 of Lecture Notes in Artificial Intelligence. Springer, Berlin, Heidelberg, New York, 2002. Team description.
....The RoboLog Koblenz team is based on a multi layered system architecture, as introduced in [6] In the following, we will consider each layer in some detail and explain its (revised) functionality. The team that participated in the RoboCup 99 and its theoretical background are described in [3, 6]. The RoboLog system allows us to program higher and complex abilities and cooperative behavior. This is settled in the higher layers of our system architecture. For this, a script language has been developed, which is expressible enough to specify plans explicitly, where several agents may work ....
J. Murray, O. Obst, and F. Stolzenburg. RoboLog Koblenz. In M. Veloso, E. Pagello, and H. Kitano, editors, RoboCup-99: Robot Soccer WorldCup III, volume 1856 of Lecture Notes in Artificial Intelligence. Springer, 2000. Team Description.
....and Overview RoboLog Koblenz is based on a multi layered system architecture, as introduced in [8] In the following, we will consider each layer in some detail and explain its (revised) functionality. The team that participated in the RoboCup 99 and its theoretical background are described in [5, 8]. Several aspects of some layers will be further elaborated in the subsequent sections. A picture of the overall architecture is given in Figure 1. 1.1 A Layered Architecture The RoboLog system allows us to program complex actions and cooperation. This is settled in the higher layers of our ....
J. Murray, O. Obst, and F. Stolzenburg. RoboLog Koblenz. In M. Veloso, E. Pagello, and H. Kitano, editors, RoboCup-99: Robot Soccer WorldCup III, LNAI. Springer, 2000. Team description. To appear.
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