| Bradley J. Rhodes, Nelson Minar, and Joshua Weaver. Wearable computing meets ubiquitous computing: Reaping the best of both worlds. In ISWC, pages 141--149, 1999. |
....behind closed doors, they are most certainly intruding on your privacy. Proponents of wearable computing systems often cite the fact that information could both be gathered and stored locally (i.e. on the users belt, or within her shirt) as a turnkey solution for privacy conscious technologists [19]. Border crossings, however, are not only about who does something, but what is happening. Even though a context aware wearable system might keep its data to itself, its array of sensors nevertheless probe deep into our personal life, and the things it might find there might easily startle (and ....
Bradley Rhodes, Nelson Minar, and Josh Weaver. Wearable computing meets ubiquitous computing - reaping the best of both worlds. In Proc. of The Third International Symposium on Wearable Computers (ISWC '99), pages 141--149, San Francisco, CA, October 1999.
....The smart floor interface is capable of identifying an occupant and tracking their movement. The identity would be computed in relation to the occupant s mass and the impact of their mass on the floor interface. Ubiquitous sensing is not the only mode of interaction possible with the home. Rhodes [RMW99] argues that through wearable computers occupants can interact in a personalized manner. The main role such devices will play in the Aware Home is to draw on the house s data resources to cache important information. Research into movement in the home is still in its infancy. 2.2.6 Overview The ....
Bradely J. Rhodes, Nelson Minar, Josh Weaver, "Wearable Computing Meets Ubiquitous Computing: Reaping the best of both worlds", MIT Media Lab, 1999, http://xenia.media.mit.edu/~rhodes/Papers/wearhive.html.
....important problem in a ubiquitous computing environment and yet no formal solution to it exists. It should be possible to protect a user s identity and respect his privacy while providing him service at the same time. Leonhardi addresses this problem in his thesis [Leo98] and [LR00] Aso94] and [RMW99] also address these issues and identify it as the most important problem. But none of them solve the problem owing to its complexity which stretches beyond the realms of computer science. This problem is interwoven with social and ethical issues and any solution to this problem must address all ....
.... location aware services. Even while specifying his location, he can specify it in di erent granularities depending on how much information he wants to divulge. Such systems are typically more expensive to build though they provide a higher degree of privacy. This is discussed in more details in [RMW99] 3.4.4 System and User Policies for Location Information It is easy to see that in any system both the user and the system specify policies with regards to location information. For example, consider an active space of the type conference room. This might be a special conference room and the ....
B. Rhodes, N. Minar, and J. Weaver. Wearable computing meets ubiquitous computing: Reaping the best of both worlds, 1999.
....with a suitable product or merchant located in her physical proximity. 2 Related Work This paper relates to work on location based assistance in general, and specifically work within the domains of ubiquitous and context aware computing [2] and use of learning agents with wireless devices [3]. Location aware Seller Sellers Agents : I ,IJ Buyer agent activated via J Mobile user hand held device I ( buyer ) Internet Figure 1: Major Components applications are becoming increasingly popular as a consequence of the growing availability of consumer oriented wireless ....
Rhodes, B. J., N. Minar and J. Weaver. 1999. "Wearable Computing meets Ubiquitous Computing: Reaping the Best of Both Worlds." Third International Symposium on Wearable Computers, IEEE Computing Society: p.141-149.
....behind closed doors, they are most certainly intruding on your privacy. Proponents of wearable computing systems often cite the fact that information could both be gathered and stored locally (i.e. on the users belt, or within her shirt) as a turnkey solution for privacy conscious technologists [34]. Border crossings, however, are not only about who does something, but what is happening. Even though a context aware wearable system might keep its data to itself, its array of sensors nevertheless probe deep into our personal life, and the things it might find there might easily startle (and ....
Bradley J. Rhodes, Nelson Minar, and Josh Weaver. Wearable computing meets ubiquitous computing - reaping the best of both worlds. In Proc. of the third International Symposium on Wearable Computers (ISWC' 99), pages 141--149, San Francisco, CA, October 1999.
....vision; those negotiations occur silently and continuously on behalf of all involved, interrupting users only when the software agents involved in the negotiations have news for the parties. Related research on learning agents within wireless devices [2] and the combined work of wearable computing[3] and ubiquitous computing [4] explore placing agents into our physical environment. Our work takes these previous explorations and introduces the idea of an agent that provides a user with personalized information dependent on his her geographic location. Impulse Scenario Although net based ....
# Rhodes, BJ., Minar, N., and Weaver, J. Wearable Computing Meets Ubiquitous Computing: Reaping the Best of Both Worlds. Third International Symposium on Wearable Computers. IEEE Computing Society 1999, pp.141-9. Los Alamitos, CA, USA.
....no or very short interruptions. One can carry extra batteries to make the portable computers run continuously but extra batteries also mean extra burden which violates the effortless use criteria. Relationship With Ubiquitous Computing. Ubiquitous computers, in the purest form of definition [19], are computers invisibly embedded in the environment and wirelessly communicating with each other. Some may use other terms such as embedded system [10] smart room [12] and sensor network [5] But in principle, it does not matter if the computers are fixed or migratable, situated in a room or ....
B. Rhodes, N. Minar, and J. Weaver. Wearable computing meets ubiquitous computing: Reaping the best of both worlds. In Proceedings of The Third International Symposium on Wearable Computers (ISWC '99), pages 141--149, San Francisco, CA, October 1999.
....also mean extra burden which violates the effortless use criteria. CPU, 64 MB DRAM, 340 MB IBM micro hard disk, a micro head mount display, and a microphone with speech processing software. 0.a Relationship With Ubiquitous Computing. Ubiquitous computers, in the purest form of definition [18], are computers invisibly embedded in the environment and wirelessly communicating with each other. Some may use other terms such as embedded system [9] smart room [11] and sensor network [5] But in principle, it does not matter if the computers are fixed or migratable, situated in a room or ....
B. Rhodes, N. Minar, and J. Weaver. Wearable computing meets ubiquitous computing: Reaping the best of both worlds. In Proceedings of The Third International Symposium on Wearable Computers (ISWC '99), pages 141--149, San Francisco, CA, October 1999.
....ease human computer interaction is tackled by work on Wearable Computing [8,9,10] In opposite to Ubiquitous Computing 1 Wearable Computing does not necessarily require any environmental infrastructure at all. In the purest form, the wearable user would do all detection and sensing on her body [11]. Both the pure Ubiquitous Computing and the pure Wearable Computing paradigms may be applied to context aware applications. As described in [4] context aware applications may embed arbitrary context information (e.g. location, collection nearby objects persons, accessible devices and services) ....
Bradley J. Rhodes, Nelson Minar, Josh Weaver. Wearable Computing Meets Ubiquitous Computing: Reaping the best of both worlds, The Proceedings of The Third International Symposium on Wearable Computers (ISWC '99), San Francisco, CA, October 18-19 1999.
....Impulse vision: a scenario demonstrating a mobile device which uses location aware queries to digitally augment and explore the physical world. PROJECT OVERVIEW Related research on learning agents within wireless devices [6] and the combined work of wearable computing and ubiquitous computing [5] explore placing agents into our physical environment. Our work takes these previous explorations and introduces the idea of an agent that provides a user with personalized information dependent on his her geographic location. We approach location based computing by structuring our agent ....
....Agents are controlled by Providers and interact with User Agents. The Wherehoo server allows a User Agent to ask such questions as Is there coffee near my present location (By location we mean physical coordinates, versus context which includes actions, motivations, interactions, etc. [5]) In one type of usage scenario, the User Agent receives its tasks from the user in the form of a list of goals or Wants. Each Want consists of basic keywords entered by the user, a physical radius in which to search, and a target time during which the requested good or service should be ....
Rhodes, BJ., Minar, N., and Weaver, J. "Wearable computing meets ubiquitous computing: reaping the best of both worlds." Third International Symposium on Wearable Computers. IEEE Computing Society 1999, pp.141-9. Los Alamitos, CA, USA.
....way to experiment with connecting these devices to each other and to other Hive enabled devices. 4. 3 Wearable computing Another Hive related research project in the Media Lab is wearable computing, making people themselves be things that think by putting computation in their clothing [28] [24]. The Media Lab is outfitted with locusts, beacons that broadcast the room they are in. Brad Rhodes wearable computer uses these to figure out where he is in the building. And because Brad s wearable computer is a Hive cell, his Hive agents can choose to make this information available to other ....
Bradley J. Rhodes, Nelson Minar, and Josh Weaver. Wearable Computing Meets Ubiquitous Computing: Reaping the Best of Both Worlds. In Proceedings of the International Symposium on Wearable Computers (ISWC '99), October 1999. http://www.media.mit.edu/ rhodes/Papers/wearhive. html
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Bradley J. Rhodes, Nelson Minar, and Joshua Weaver. Wearable computing meets ubiquitous computing: Reaping the best of both worlds. In ISWC, pages 141--149, 1999.
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B. J. Rhodes, N Minar, and J. Weaver. Wearable computing meets ubiquitous computing: Reaping the best of both worlds. In Proc. of 3rd Intl. Symp. on Wearable Computers (ISWC'99), Oct 1999.
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Rhodes, B.J., N. Minar, and J. Weaver. Wearable Computing Meets Ubiquitous Computing: Reaping the best of both worlds.InThe Third International Symposium on Wearable Computers (ISWC '99). 1999. San Francisco, CA.
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B. J. Rhodes, N Minar, and J. Weaver. Wearable computing meets ubiquitous computing: Reaping the best of both worlds. In Proc. of 3rd Intl. Symp. on Wearable Computers (ISWC'99), Oct 1999.
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Rhodes, B.J., Minar, N., Weaver, J.: Wearable computing meets ubiquitous computing: Reaping the best of both worlds. In: Proc. of The 3rd International Symposium on Wearable Computers. (1999) 141--149
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B. J. Rhodes, N. Minar, and J. Weaver. Wearable computing meets ubiquitous computing: Reaping the best of both worlds. In Proc. of The 3rd International Symposium on Wearable Computers, pages 141--149, 1999.
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Rhodes, B., Minar, N., and Weaver, J. Wearable Computing Meets Ubiquitous Computing: Reaping the best of both worlds. In Proceedings of ISWC'99, pp. 141-149, IEEE Computer Society, 1999.
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