| B. R. Donald and F. Henle. Using Haptic Vector Fields for Animation Motion Control. In Proc. IEEE International Conference on Robotics and Automation, pages 3435--3442, San Francisco, CA, Apr. 2000. |
....gestures to specify object motion[4] is in an interesting early example of interactive computer mediated animation. Physical animatronic puppets are another interesting precedent, but they cannot typically move in an uncontrained and dynamic fashion in their environment. The system described in [7] is a novel application of using a haptic feedback device for animation control using a mapping which interactively interpolates between a set of existing animations. Our work aims to expand the scope of interactive real time interfaces by using physically based simulations, as well as exploring ....
....We are still far from being able to reproduce nuanced dynamic motions for 3D human or animal characters[1, 28] The large variety of high DOF input devices currently available offers a possible avenue of exploration. Haptic devices may also play a useful role in constructing effective interfaces[7]. Nuanced performance may potentially require years of training, as it does for other arts (key frame animation, dancing, music) and sports. We can perhaps expect that the instruments and interfaces required for composing motion to undergo continual evolution and improvement. A large community of ....
B. R. Donald and F. Henle. Using Haptic Vector Fields for Animation Motion Control. Technical Report PCS-TR99-353, Dartmouth College, Computer Science, Hanover, NH, May 1999.
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B. R. Donald and F. Henle. Using Haptic Vector Fields for Animation Motion Control. In Proc. IEEE International Conference on Robotics and Automation, pages 3435--3442, San Francisco, CA, Apr. 2000.
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