| Steven Collins, "Rendering Crystal Glass", Proc. of the 2nd Irish Workshop on Graphics, Coleraine, Nov 1994. |
.... back to a light source by way of a dispersive object (e.g. prism) One can simulate the optical flows and record the locations where dispersed lights impinge [4] A general solution is particle or photon tracing [1] which has been shown effective to generate dispersive colors on diffuse surfaces [2]. In the second case, all involved surfaces are very smooth such as in Fig. 1(b) In this situation, we can extend a regular ray tracer [3] to render dispersive colors, i.e. by splitting conventional light rays for the whole visible range into monochromatic rays. Thomas [11] introduced spread ....
Steven Collins, "Rendering Crystal Glass", Proc. of the 2nd Irish Workshop on Graphics, Coleraine, Nov 1994.
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC