Steven Collins, "Rendering Crystal Glass", Proc. of the 2nd Irish Workshop on Graphics, Coleraine, Nov 1994.

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Rendering Light Dispersion With A Composite Spectral Model - Sun, Fracchia, Drew (2000)   (Correct)

.... back to a light source by way of a dispersive object (e.g. prism) One can simulate the optical flows and record the locations where dispersed lights impinge [4] A general solution is particle or photon tracing [1] which has been shown effective to generate dispersive colors on diffuse surfaces [2]. In the second case, all involved surfaces are very smooth such as in Fig. 1(b) In this situation, we can extend a regular ray tracer [3] to render dispersive colors, i.e. by splitting conventional light rays for the whole visible range into monochromatic rays. Thomas [11] introduced spread ....

Steven Collins, "Rendering Crystal Glass", Proc. of the 2nd Irish Workshop on Graphics, Coleraine, Nov 1994.

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