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William K. Gibson. Neuromancer. Ace Books, New York, NY, 1984.

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Aesthetic Programming - Fishwick (2000)   (Correct)

....1976 BBC episode of Dr. Who, entitled The Deadly Assassin, the Doctor battles the Master in the Matrix which is a repository for all Time Lord knowledge [7, 8] Similar matrix centered novels detailed the methods of cyberspace and virtual world manipulation, such as Gibson s Neuromancer [9] and Stephenson s Snowcrash [10] These ideas culminated recently in the feature film The Matrix , written and directed by the Wachowski brothers. Perhaps the longest running example of a matrix is found in the Holodeck of Star Trek: The Next Generation by Paramount Pictures. The concept of ....

William Gibson. Neuromancer. Ace Books, 1984.


On the Aesthetics of Programming and Modeling: Part 2: Crafting.. - Fishwick (2000)   (Correct)

....soldier, a grotesque surgeon, a Samurai warrior. Finally, the Doctor finds himself trapped on a miniature railway line with an engine steaming full speed towards him. Similar matrix centered novels detailed the methods of cyberspace and virtual world manipulation, such as Gibson s Neuromancer [16] and Stephenson s Snowcrash [31] These ideas culminated recently in the feature film The Matrix , written and directed by the Wachowski brothers. Perhaps the longest running example of a matrix is found in the Holodeck of Star Trek: The Next Generation by Paramount Pictures. In 1982, Disney s ....

William Gibson. Neuromancer. Ace Books, 1984.


Business with Friends - Creating eBusiness Security - Klang   (Correct)

....for important issues such as consumer protection, sales taxation and contract enforcement. The Internet is a communications network which has grown to something bigger than technology to the point where users of the technology experience something more than mechanical communication. William Gibson (1984) envisioned computer technology as a place when he wrote: Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation. The concept of cyberspace as an actual place has grown into an idea of physical belonging to groups. To describe this sensation ....

Gibson, W. (1984), Neuromancer, Ace Books.


An Affordance-Based Model of Place in GIS - Jordan, Raubal, Gartrell.. (1998)   (Correct)

.... pattern the city. In the case of the computer, this is really a re patterning of an alternative city, as the post modern audience finds things behind the screen far more interesting than things in front of it, and tends to be beckoned into the escapist receding space of the electronic matrix (Gibson 1984; Dieberger 1995) In the Cybercity place is relatively non existent, because the specifics of time, space, and architecture which are required to define and distinguish places have been eradicated. The Cybercity lacks a center, standing it in stark contrast with the material city, which guides ....

Gibson W. (1984). Neuromancer. Ace Books, New York.


Wearable Computing and Contextual Awareness - Starner (1999)   (1 citation)  (Correct)

....in some of the experiments, recognition can depend on surrounding gestures. This certainly contrasts with the directness of today s point and click interfaces 84 CHAPTER 4. A WEARABLE SIGN LANGUAGE RECOGNIZER Chapter 5 Augmented Realities Since the cyberpunk sub genre of science fiction began [79, 224, 223], readers have been fascinated by the dual ideas of a physical world annotated with active virtual information and the automatic collection and logging of personal experiences. What many never realize is that these ideas have roots in some of the earliest computer research. Vannevar Bush s Memex ....

W. Gibson. Neuromancer. Ace books, 1984.


Interactive Exploration in Virtual Environments - Belleman (2003)   (1 citation)  (Correct)

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William K. Gibson. Neuromancer. Ace Books, New York, NY, 1984.

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