| DARKEN,R.AND SIBERT, J. 1996. Navigating in large virtual worlds. Int. J. Hum.-Comput. Interaction 8, 1, 49--72. |
....are man made and contain many cues that are explicitly present to assist in wayfinding and maintaining orientation. Sign systems, gridded street layouts, and such all serve to help the navigator remain oriented and find a path to some goal location [3] This has also been shown to be true for VEs [1,2]. Natural environments, however, typically do not contain these cues and can often be extremely Navigating in Natural Environments: A Virtual Environment Training Transfer Study Rudolph P. Darken, William P. Banker Department of Computer Science Naval Postgraduate School Monterey, CA ....
Darken, R.P. and J.L. Sibert, Navigating in Large Virtual Worlds. International Journal of Human-Computer Interaction, 1996: 8(1), p. 49-72.
....to the next; and survey knowledge, or navigation using broader bearings and a cognitive map of the environment. When people learn new environments, they encode the information using one or more of these strategies. These principles have also been extensively studied in virtual environments [5,10,11,28,32]. The research exploring wayfinding has perhaps been a specific instance of interest in more general spatial problem solving and decision making principles [25] As an example of the latter, Hunt Waller [18] provide a review of research on orientation and wayfinding. They summarize work ....
Darken, R.P., Sibert, J.L. (1996). Navigating in large virtual worlds. The International Journal of HumanComputer Interaction, 8(1), 49-72.
....of work on general principles in 3D navigation. Thorndyke Hayes Roth [28] as well as many others [13,23,25,33] studied the differences in spatial knowledge acquired from maps and exploration. Darken and others have explored cognitive and design principles as they apply to large virtual worlds [6,7,23,29]. Furnas explored view traversability and navigability for effective navigation through large data structures [11] In his evaluation of viewpoint motion control techniques, Bowman presented a high level taxonomy categorizing motor aspects of virtual navigation [3] This is just one way of ....
Darken, R., Sibert, J. Navigating in Large Virtual Worlds. The International Journal of Human-Computer Interaction, 8(1), 49-72, 1996.
....RELATED WORK There exists a vast body of work on general principles in 3D navigation. Thorndyke Hayes Roth [26] as well as many others [21,24,28,30] have studied the differences in spatial knowledge acquired from maps and exploration. Vinson [27] Lynch [17] Passini [18] Darken et al. [6,7] and others have explored cognitive and design principles as they apply to large virtual worlds [21,27] The latter researchers have consistently emphasized the usefulness of landmarks in supporting effective navigation. It is surprising that few visualizations have attempted to aid the user, ....
....It is surprising that few visualizations have attempted to aid the user, male or female, in finding landmarks, despite the broad consensus concerning their usefulness for both males and females in a virtual environment. Notable exceptions are found in the work of Elvins [11] Darken Sibert [7], and Vinson [27] Elvins created miniature virtual worlds called Worldlets that act as 3D thumbnails corresponding to landmarks viewable from any vantage point. User studies showed that navigating with the 3D Worldlets improved performance. Similarly, Darken et al. demonstrated the usefulness of ....
Darken, R., Sibert, J. (1996). Navigating in large virtual worlds. The International Journal of Human-Computer Interaction, 8(1), 49-72.
....in VEs is so poor is that users are rarely immersed in the virtual space. In other words, if we really felt like we were in the virtual world, performance on spatial orientation and navigation tasks might improve. This has only been studied to a limited extent, partly by the authors of this paper [11 13]. We have yet to make a connection between performance on spatial tasks such as navigation and presence. This experiment takes an opposite approach suggesting that if performance on spatial tasks is correlated with presence, then it should be an excellent candidate measurement of presence (or the ....
Darken, R.P. and J.L. Sibert, Navigating in Large Virtual Worlds. International Journal of Human-Computer Interaction, 1996: p. 49-72.
No context found.
DARKEN,R.AND SIBERT, J. 1996. Navigating in large virtual worlds. Int. J. Hum.-Comput. Interaction 8, 1, 49--72.
No context found.
John L. Sibert and R. P. Darken. Navigating in large virtual worlds. International Journal of Human-Computer Interaction, 8(1):49--71, January 1996.
No context found.
Darken, R., & Sibert, J. (1996a). Navigating in large virtual worlds. The International Journal of Human-Computer Interaction, 8(1), 49--72.
No context found.
Darken, R. & Sibert, J. (1996a). Navigating in Large Virtual Worlds. The International Journal of Human-Computer Interaction, 8(1), 49-72.
No context found.
Darken, R. & Sibert, J. (1996a). Navigating in Large Virtual Worlds. The International Journal of Human-Computer Interaction, 8(1), 49-72.
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC