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M. Rosenmann. Evolutionary case-based design. In C. Fonlupt, editor,  Evolution Articielle 1999. Springer LNCS (to appear), 1999.

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Rebelling against the crowd: Qualitative Example-Finding using.. - Johnson   (Correct)

....to large towns, where adequate medical care may be available anyway for infectees. We would like to produce a list of all of the qualitatively di erent scenarios that combinations of various strategies can produce. Another example comes from the use of genetic algorithms in architectural design [18, 25], which has focussed on interactive systems to allow the designer to explore a space of possible designs. However if would be useful for the user to be able to get an overview of a particular design space before carrying out detailed investigations, and one way to do that would be to present the ....

M. Rosenmann. Evolutionary case-based design. In C. Fonlupt, editor,  Evolution Articielle 1999. Springer LNCS (to appear), 1999.


Understanding complex systems through examples: A framework for.. - Johnson (2000)   (Correct)

.... Evolutionary methods have been used for a wide variety of design problems, as surveyed in [11] Domains that have been explored by these methods include design of industrial processes [39, 81, 82, 83] design of mechanical linkages [29] design of electronic circuitry [75] and architecture [47, 92]. These programs facilitate the exploration of design space in various ways. Some of them are very traditional genetic algorithms, e.g. where there are large numbers of mechanical or physical constraints and the aim is to nd a satisfactory design which satis es all of these constraints within a ....

....satis es all of these constraints within a certain tolerance. More interesting in the context of this project are those programs which facilitate exploration of a wide range of possible designs. This idea is found particularly in the architectural work. The work of Jackson [47] and Rosenmann [92] is designed to allow architects to explore the di erent possibilities of creating some kind of structure by allowing them to explore the space of possible designs, combining interesting features from di erent designs. In their work this is guided by a human user, who rates the designs. It would ....

M. Rosenmann. Evolutionary case-based design. In Fonlupt [33].

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