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Wilhelms J., Moore M., Skinner R., "Computer Animation Based on Dynamic Simulation", Proc. International Conference on Computer Graphics, pp. 85-95, 1988.

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This paper is cited in the following contexts:
Virtual and Real Object Collisions in a Merged Environment - Aliaga (1994)   (8 citations)  (Correct)

....4 (a) Algorithms applicable to polyhedral models: Though it is possible to model almost any object with polyhedra, frequently it becomes necessary to decompose complex (concave) polyhedral objects into its convex components for collision detection purposes. Hahn [1988] Baraff [1989] Moore and Wilhelms [1988] assume (convex) polyhedral objects for their collision detection and collision response systems of rigid bodies. The general approach is to consider all possible intersections of vertices, edges and faces of polyhedral objects. The algorithm checks if the vertices of one object are contained in ....

....physical behaviors over time. Many mathematical models exist that implement physical behaviors. But, since even a single aspect of physical behavior can be difficult to model, implementations usually only model a small number of physical behaviors and perhaps crudely approximate a few others. Wilhelms et al. 1988] present the general idea behind the use of physical simulations. Goldstein [1950] describes most of the issues of Classical Mechanics, while Baraff [1992] provides a good general overview of rigid body dynamics for 3D animations. It is hard to say which solutions are more correct than others. ....

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Wilhelms J., Moore M., Skinner R., "Computer Animation Based on Dynamic Simulation", Proc. International Conference on Computer Graphics, pp. 85-95, 1988.


Virtual and Real Object Collisions in a Merged Environment - Aliaga (1994)   (8 citations)  (Correct)

No context found.

Wilhelms J., Moore M., Skinner R., "Computer Animation Based on Dynamic Simulation", Proc. International Conference on Computer Graphics, pp. 85-95, 1988.

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