| Nicole Yankelovich. How Do Users Know What to Say? ACM interactions, 3(6), November 1996. |
....types of context (Bunt, ibid. the latter is becoming increasingly important in robot systems as robots utilize contextual information gathered in their environment to solve tasks. Additional sources of influence for design of dialogue are common practices of speech interface design (see e.g. [39], 40] In our system, proper phrasing of the system s contributions is an important part of the process of accumulating common ground in dialogue between the user and the robot. This includes explicit feedback about what the system has perceived as spoken input, as well as questions, prompts ....
N. Yankelovich, "How do users know what to say?" ACM Interactions, 3 (6), 1996.
....capacity of memorizing, however, is rather limited, therefore messages can t convey too much information at a time. Unlike graphical interfaces, a speech only interface is not persistent. Functionality of the application is hidden, and the boundaries of what can and cannot be done are invisible [29]. Techniques such as: incremental and expanded prompts; tapering, shortening the interactions as user gains experience; and hints, can be used to make the interaction more natural. For doing this, the Formulator needs to keep track of past messages used in the current conversation. Other question ....
Yankelovich, N. (1996) How do users know what to say?, Interaction, vol 3, p. 32-43.
....suitable and challenging for research purposes. First of all, telephone based interaction is a very natural way for most of us. Secondly, the richness and broad scale of e mail messages provides a great challenge for expressing information. Previous research has focused mainly on prompt design [7], dialogue management issues like navigation in lists and menus [5] and on dialogue management strategies [8] In general, most of the previous research in speech user interfaces has focused either on input issues (i.e. speech recognition) or in the case of output on #### information should ....
Yankelovich, N. How Do Users Know What to Say? #### ############# Volume 3, Number 6, Novem- ber/December 1996.
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Nicole Yankelovich. How Do Users Know What to Say? ACM interactions, 3(6), November 1996.
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N. Yankelovich. How Do Users Know What To Say? ACM Interactions, 3(6):pages 32--43, November--December 1996. 223
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N. Yankelovich. How Do Users Know What To Say? ACM Interactions, 3(6):pages 32--43, November--December 1996.
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Yankelovich, N., "How Do Users Know What to Say?" Interactions, 3(6), 32-43, 1996.
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Yankelovich, N. "How do users know what to say?" ACM Interactions, 3, 6, December, 1996.
No context found.
Yankelovich, N. (1996). How do users know what to say? Interactions, 3.6, 32-43.
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