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Spector,L., Barnum,H., Bernstein,H.J., and Swamy,N., Finding a better-than-classical quantum AND/OR algorithm using genetic programming, In Proceedings of IEEE 1999 Congress on Evolutionary Computation, pages 2239-2246, IEEE Press, 1999

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~MQ$5$l!"<+A3$K3X$VLdBj2r7h!JProblem Solving from - Nature Rl Jk   (Correct)

....30: GP K h k 8 .7k2L NNc J#1 K HV9f 8 . vNc K 94p= 29MJ88 ;29MFC5v 1 Deutsch Jozsa N early premise LdBj KBP 9 k8EE5E JNL;R k 4 j : 0J e N2r N 8 . # B,F [Spector et al..98] 2 Grover N G Y 9 5 ALdBj KBP 9 k8EE5E JNL;R k 4 j : 0J e N2r N 8 . # B,F [Spector et al..99] 3 5#2 NAND OR ALd 9 KBP 9 k= MhH I= 5 l F k .2L0J e N2r N 8 . # B,D [Spector et al..99] 4 m C W1998 K 1 k 5 C W m 0 i J34 A Cf 18 0L K # H [Andersson et al..99] 5 H F)2aKlF1DjLdBj X N#4 D N k 4 j : N 8 . # B,E [Koza et al..99] 6 7 ....

.... N early premise LdBj KBP 9 k8EE5E JNL;R k 4 j : 0J e N2r N 8 . # B,F [Spector et al..98] 2 Grover N G Y 9 5 ALdBj KBP 9 k8EE5E JNL;R k 4 j : 0J e N2r N 8 . # B,F [Spector et al..99] 3 5#2 NAND OR ALd 9 KBP 9 k= MhH I= 5 l F k .2L0J e N2r N 8 . # B,D [Spector et al..99] 4 m C W1998 K 1 k 5 C W m 0 i J34 A Cf 18 0L K # H [Andersson et al..99] 5 H F)2aKlF1DjLdBj X N#4 D N k 4 j : N 8 . # B,E [Koza et al..99] 6 7 9 L N = F # s 0 M C H o r 16 9 F C W N G A,D [O Connor et al..62] Koza et al..99] 7 ....

Spector,L., Barnum,H., Bernstein,H.J., and Swamy,N., Finding a better-than-classical quantum AND/OR algorithm using genetic programming, In Proceedings of IEEE 1999 Congress on Evolutionary Computation, pages 2239-2246, IEEE Press, 1999


The Evolution of Arbitrary Computational Processes - Spector   Self-citation (Spector)   (Correct)

....given classical state if we measure it. In accordance with quantum mechanics the probability is determined by squaring the absolute value of the amplitude. Quantum gates are implemented as matrices that are multiplied by the vector of probability amplitudes for the entire quantum system; see [15, 16] for details. QGAME also allows one to measure the value of a qubit and to branch to different code segments depending on the measurement result. Such measurements necessarily collapse the superposition of the measured qubit. QGAME always follows both branches, collapsing the superpositions ....

L. Spector, H. Barnum, H. J. Bernstein, and H. Swamy, "Finding a better-than-classical quantum and/or algorithm using genetic programming," in Proceedings of the 1999 Congress on Evolutionary Computation. 1999, pp. 2239--2246, IEEE Press. 7

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