| "Active Zones for in CSG for Accelerating Boundary Evaluation, Redundancy Elimination, Interference Detection and Shading Algorithms", J.R. Rossignac & H. Voelcker, ACM TOG, 8(1), January 1989, P.51-87. |
....minimum number of frames per second generally accepted for smooth animations is ten, as with less than 10 FPS animations appear jerky and unpleasant to users. Boyse and Gilchrist 82] propose rendering a CSG based solid by first constructing another model of it using algorithms such as that from [Rossignac and Voelcker 89] This creates a Boundary Representation, or B Rep, model from the CSG model. The B Rep is then rendered 3 . This is too slow for real time animation on low end hardware such as PC s, however, and would require dedicated graphics systems such as that proposed in [Nassar 92] for adequate ....
"Active Zones for in CSG for Accelerating Boundary Evaluation, Redundancy Elimination, Interference Detection and Shading Algorithms", J.R. Rossignac & H. Voelcker, ACM TOG, 8(1), January 1989, P.51-87.
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC