"A New Scan Line Algorithm for the Rendering of CSG Trees", Xavier Pueyo & Joan Carles Mendoza, Eurographics '87, 1987.

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Real-Time Animation of Objects Modelled using.. - O'Loughlin, O'Sullivan (1999)   (Correct)

....89] Wiegand 96] and [McReynolds 96] all propose algorithms for object rendering directly from a CSG tree. 2 The compositon of all the objects stored in a CSG tree we call Complete Composition . Refer to [Wiegand 96] and [McReynolds 96] for details of how this can be achieved. 3 Refer to [Pueyo and Mendoza 87] for another CSG rendering algorithm that uses a B Rep secondary model. We wish to create algorithms that are capable of rendering the effects of the intersection of two objects and the subtraction of one object from another. The algorithms must be capable of rendering enough frames per second ....

"A New Scan Line Algorithm for the Rendering of CSG Trees", Xavier Pueyo & Joan Carles Mendoza, Eurographics '87, 1987.

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