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Cassell, J., and Stone, M. Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems. In Proceedings of the AAAI 1999 Fall Symposium on Psychological Models of Communication in Collaborative Systems. 1999, AAAI Press: North Falmouth, MA. p. 34-42.

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On Development of a Gesture Plug-in for Natural Dialogue Interface - Munk (2001)   (Correct)

....control, the modalities used include both auditory and visual behaviours: speech acts, non verbal utterances, intonation variation, facial expression, gaze direction, and hand and body gestures. A commonly adopted metaphor for ideal human computer interface is that of a human human like dialogue [4,5]. The dialoguing dyads are here the human user and an anthropomorphic something on equal footing with the human. To take this metaphor seriously and strive for its realisation thus must imply provision of the abovementioned communicative capabilities and skills for the computer part. As one ....

....eventually produced. In section 3 this is explained to further depth. 2.3 Timing Requirements For the plug in gesture recogniser under development timing requests may be put up as follows. Human conversational gestures precedes or occur simultaneously with the speech phrase they accompany [2,5,11] if such exist: gestures may occur having no correspondence in speech. Thus one request could be that recognised, speechaccompanying gestures are delivered at least as fast as the speech recogniser deliver recognition of the accompanied phrase. But this need not be. As long as the detected ....

Cassell, J., Stone, M. Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems. In: AAAI 1999 Fall Sym. on Narrative Intel., American Ass. for Art. Intel. 1999.


Sympathy for the Agent: Controlling an agent's nonverbal repertoire - Marsella (2000)   (3 citations)  (Correct)

....To address these challenges, the design of the agent architecture for IPD has drawn on a range of research. Because of the highly emotional, stressful events being dramatized, the agent architecture uses a model of gesture heavily influenced not only by work on communicative use of gesture[3,10] but also work on non communicative but emotionally revealing nonverbal behavior [4] including work coming out of clinical studies [5] The emotional model underlying the use of gesture was in turn heavily inspired by emotional and personality models coming out of work on human stress and coping ....

Cassell, J. & Stone, M. Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems. AAAI Fall Symposium on Narrative Intelligence, 1999.


Modeling the Interplay of Emotions and Plans in Multi-Agent.. - Marsella, Gratch   (Correct)

.... gaze aversion, paused or inhibited verbal activity and hand to body stimulation that is either soothing (e.g. rhythmic stroking of forearm) or self punitive (e.g. squeezing or scratching of forearm) The agent exhibits minimal communicative gestures such as deictic or beat gestures (McNeil 1992, Cassell Stone 1999) when in this mode. Transitional indicates an even less divided attention, less depression, a burgeoning willingness to take part in the conversation, milder conflicts with the problem solving and a closer relation to the listener. Physically, it is marked by hand to hand gestures (such as rubbing ....

Cassell, J. & Stone, M. (1999). Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems. AAAI Fall Symposium on Narrative Intelligence.


Tears and Fears: Modeling emotions and emotional behaviors.. - Gratch, Marsella (2001)   (17 citations)  (Correct)

.... gaze aversion, paused or inhibited verbal activity and hand to body stimulation that is either soothing (e.g. rhythmic stroking of forearm) or self punitive (e.g. squeezing or scratching of forearm) The agent exhibits minimal communicative gestures such as deictic or beat gestures (McNeil 1992, Cassell Stone 1999) when in this mode. Transitional indicates an even less divided attention, less depression, a burgeoning willingness to take part in the conversation, milder conflicts with the problem solving and a closer relation to the listener. Physically, it is marked by hand to hand gestures (such as rubbing ....

Cassell, J. & Stone, M. 1999. Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems. AAAI Fall Symposium on Narrative Intelligence.


Interactive Pedagogical Drama - Marsella, Johnson, LaBore (2000)   (14 citations)  (Correct)

.... and personality models coming out of work on human stress and coping [20] as opposed to the more commonly used models in agent design coming out of a cognitive or linguistic view (e.g. 8,16,17] Similarly, the gesture models were influenced not only by work on communicative use of gesture [3,15] but also work on non communicative but emotionally revealing non verbal behavior coming out of clinical studies [7] Together, the models provide a rich inner state for the characters to express. To further enhance expressiveness, the agent architecture allows the modeling of concerns, and ....

Cassell, J. & Stone, M. Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems. AAAI Fall Symposium on Narrative Intelligence, 1999.


Paired Speech and Gesture Generation in Embodied Conversational.. - Yan (2000)   (4 citations)  Self-citation (Cassell)   (Correct)

No context found.

Cassell, J. and Stone, M. "Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems." AAAI 1999 Fall Symposium on Narrative Intelligence.


The Automated Design of Believable Dialogues for.. - André, Rist, van.. (2000)   (5 citations)  Self-citation (Cassell)   (Correct)

....to the media coordination problem in multimedia interfaces. Here, the basic idea is to decompose a complex goal into atomic information units that are then forwarded to several media specific generators, for instance, for text and graphics in WIP (Andr and Rist 1995) or speech and gestures in REA (Cassell and Stone 1999). In a similar way, dialogue contributions may be allocated to the individual agents. However, while systems like WIP may start from a set of available media, in our case, new characters first have to be designed for each application, taking into account their specific task. We have investigated ....

Cassell, J., and H. Stone. 1999. Living hand to mouth: Psychological theories about speech and gesture in interactive dialogue systems. AAAI 1999 Fall Symposium on Narrative Intelligence, 34-42. Menlo Park: AAAI Press.


On the Relationships among Speech, Gestures, and Object.. - Corradini, Cohen (2002)   (Correct)

No context found.

Cassell, J., and Stone, M. Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems. In Proceedings of the AAAI 1999 Fall Symposium on Psychological Models of Communication in Collaborative Systems. 1999, AAAI Press: North Falmouth, MA. p. 34-42.


Automatic Generation of Non-Verbal Facial Expressions from.. - Albrecht, Haber, Seidel (2002)   (Correct)

No context found.

J. Cassell and M. Stone. Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems. Technical Report FS-99-03, AAAI Fall Symposium on Psychological Models of Communication in Collaborative Systems, 1999.

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