| Hyacinth S Nwana, Divine T. Ndumu, Lyndon C. Lee, and Jaron C. Collis. ZEUS: a toolkit and approach for building distributed multiagent systems. In Oren Etzioni, Jorg P. Muller, and Jerey M. Bradshaw, editors, Proceedings of the Third International Conference on Autonomous Agents (Agents'99), pages 360-361, Seattle, WA, USA, 1999. ACM Press. |
....engineering techniques, especially component oriented approaches, in order to define reusable common components to facilitate each agent s design and implementation. We have reviewed several agent development platforms relying on component reusing techniques. Among them are the platform Zeus [5], Bond [6] FIPA OS [7] CASA [8] MADKit [9] and, to some extent, Jade [10] and RAJA [11] One of the most complex aspect in agents is the communication overhead, especially the conversation follow up. As a consequence, MAS platforms designers have integrated conversation handlers components ....
....[11] One of the most complex aspect in agents is the communication overhead, especially the conversation follow up. As a consequence, MAS platforms designers have integrated conversation handlers components in their frameworks. Most agent platform and development environments, such as Zeus [5] and FIPA OS[7] among others, propose such components as central building blocks. Finite State Machine (FST) engine components based systems, like Bond [6] have a similar mechanism, if we A conversation is seen here as an Interaction Protocol instance or occurrence. consider only external ....
Nwana, H., Ndumu, D., Lee, L., Collis, J.: ZEUS: a Toolkit and Approach for Building Distributed Multi-Agent Systems. ACM International Conference on Autonomous Agents (AA) 1999, Seattle, USA (1999)
....to present a graphical depiction of system behaviour to the programmer, so they can understand how the system and the agents are behaving and interacting. The focus is on the collection of information, usually agent messages, and the presentation to the user with filtering applied to the messages [14, 15, 11]. This work however, has not adequately addressed the difficulties of debugging multi agent systems. Some limitations of current multi agent debugging techniques are: Programmers are generally presented with too much information making it difficult to understand what is really happening in the ....
....agents. The most common approach to date has been to borrow visualisation techniques and customise them to the needs of multi agent systems. Visualising system behaviour is primarily concerned with providing a visual representation of the message exchange between the agents in a multi agent system [14, 11, 15]. This method does not provide rich enough debugging information and does not address the issue of knowing what information is necessary for debugging. The result is that the programmer is presented with too much information and experiences information overload reducing the effectiveness of the ....
[Article contains additional citation context not shown here]
Hyacinth S Nwana, Divine T. Ndumu, Lyndon C. Lee, and Jaron C. Collis. ZEUS: a toolkit and approach for building distributed multi-agent systems. In Proceedings of the Third International Conference on Autonomous Agents (Agents'99), pages 360--361, Seattle, WA, USA, 1999. ACM Press.
.... design of agents are often restricted to object oriented implementation environments, usually based on Java [2] 23] 36] In these approaches, agents are often kept simple; rarely knowledge based architectures are covered, and if so, only with only agents that are based on one knowledge base [38]. Techniques for complex, knowledgeintensive tasks and domains developed within Knowledge Engineering play no significant role. In contrast, this paper addresses the design of component based intelligent agents in the sense that (1) the agents can be specified on a conceptual (design) level ....
Nwana, H.S., Ndumu, D.T. Lee, L.C. and Collis, J., ZEUS: A Tool-Kit and Approach for Building Distributed Multi-Agent Systems, In: Proceedings of the Third International Conference on Autonomous Agents '99, 1999, pp 360-361.
....agents, ranging from code libraries to interactive agentdesign tools, with which AI specifications of agents are transformed into executable descriptions of agents. It can be argued that only relatively few agent systems exist that integrate the AI and CS perspective as discussed above. ZEUS [39], NOMADS [51] Sensible Agents [2] and Ajanta [56] are approaches to agent systems in which tools for developing agents are combined with agent platforms. Basic facilities such as communication, creation and deletion of agents, as well as mobility are provided by most agent platforms. Aspects such ....
H. Nwana, D. Ndumu, L. Lyndon, and J. Collis. ZEUS: A toolkit and approach for building distributed multi-agent systems. In Proceedings of the Third International Conference on Autonomous Agents (Autonomous Agents'99), pages 360--361, 1999.
....actor architectures are dicult to use, support only an adhoc development process and provide little support for 1 reuse. Virtually no architecture allows domain experts to directly specify actor behavior. This in turn leads to an expensive, frustrating development process [ Jennings et al. 1998, Nwana, 1999, Wooldrige and Jennings, 1998 ] It is clearly desirable to improve the process of creating intelligent actors. Drawing on a wide range of previous work this paper presents a system that is intended to reduce some of the diculties involved in the development of useful, complex actors. The ....
....substantial graphical support, exist for building actors or agents for a variety of domains. For example the Bond system for collaborative network agents [ B ol oni and Marinescu, 1999 ] Jackal for agent based communication infrastructure [ Cost et al. 1999 ] Zeus for distributed agents [ Nwana et al. 1999 ] the Icon Modelling Tool (IMT) for mobile agents [ Falchuk and Karmouch, 1998 ] and MissionLab [ MacKenzie, 1996 ] for robotics. None of these tools are suited for creating complex actors for simulation environments. Systems do exist for developing actors for interactive simulations. The ....
Hyacinth Nwana, Divine Ndumu, Lyndon Lee, and Jaron Collis. ZEUS: A toolkit and approach for building distributed multi-agent systems. In Proceedings of the Third Annual Conference on Autonomous Agents, pages 360-361, Seattle, WA, May 1999.
No context found.
Hyacinth S Nwana, Divine T. Ndumu, Lyndon C. Lee, and Jaron C. Collis. ZEUS: a toolkit and approach for building distributed multiagent systems. In Oren Etzioni, Jorg P. Muller, and Jerey M. Bradshaw, editors, Proceedings of the Third International Conference on Autonomous Agents (Agents'99), pages 360-361, Seattle, WA, USA, 1999. ACM Press.
No context found.
Hyacinth S Nwana, Divine T. Ndumu, Lyndon C. Lee, and Jaron C. Collis. ZEUS: a toolkit and approach for building distributed multiagent systems. In Oren Etzioni, Jorg P. Muller, and Jerey M. Bradshaw, editors, Proceedings of the Third International Conference on Autonomous Agents (Agents'99), pages 360-361, Seattle, WA, USA, 1999. ACM Press.
No context found.
Nwana, Hyacinth et al. "ZEUS: A Toolkit and Approach for Building Distributed Multi-Agent Systems," in Proceedings of the Third Annual Conference on Autonomous Agents. Seattle WA, (May 1999).
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