| Y. Wu and T. S. Huang, "Human hand modeling, analysis and animation in the context of human computer interaction", IEEE Signal Processing Magazine, Special issue on Immersive Interactive Technology, vol.18, no.3, pp.51-60, May 2001. |
....way of communication in the virtual environment and extend it for human computer interaction, we need to have a better understanding of hand gestures. In this special issue, Wu, et al. review many recent techniques in human hand modeling and analysis, including some of their own research results [41]. They report that the hand can be modeled in several aspects such as the shape, the kinematical structure, dynamics and semantics. Hand motion can be captured by finding the global and local hand movements, with which the hand posture can be recovered. The meanings of the hand gestures could be ....
....be interpreted from both temporal gestures and static hand postures. Hand Gesture Synthesis Before speaking, the avatar may raise a hand in order to get the attention of other users, as shown in Figure 2. In this special issue, Wu, et al. discuss some realistic hand gesture synthesis methods [41]. Keyframe based method can be used to animate the hand by interpolating pre specified keyframes corresponding to the hand states. Alternatively, captured motion can be edited to improve the quality of the hand movements. Figure 2 Hand gesture synthesis The hand movements can also be driven by ....
[Article contains additional citation context not shown here]
Wu, Y., and Huang, T. S., "Human Hand Modeling, Analysis and Animation in the Context of Human Computer Interaction", IEEE Signal Processing Magazine, Special Issue on Immersive Interactive Technologies, 2001.
....However, those devices are either inconvenient or unnatural in the sense of 3D or high DOF inputs. Human body, such as hand, is being considered as a natural input device in human computer interaction (HCI) which motivates the research of tracking, analyzing and recognizing human body movements [7, 12, 13]. Although the goal of natural user interfaces is to recognize and understand the movements of human body, the first step to achieve this goal is to reliably localize and track human body parts, such as face and hand. Magnetic sensors have been used to supply some motion information directly, ....
....and understand the movements of human body, the first step to achieve this goal is to reliably localize and track human body parts, such as face and hand. Magnetic sensors have been used to supply some motion information directly, however, many magnetic sensors are plagued by magnetic interferences[13]. An alternative is vision based interface (VBI) An example is vision based gesture interface, in which some commanding inputs are represented by a set of hand gestures such as pointing, rotating, starting, stopping, etc. In order to recognize these hand gesture commands, the system should ....
Ying Wu, Thomas S. Huang, "Human Hand Modeling, Analysis and Animation in the Context of HCI" IEEE Int'l Conf. on Image Processing, Kobe, Japan, 1999
....mice, wands and joysticks are the fundamental controlling and navigating devices. However, those devices are unnatural. Human body are being considered as a natural device in human computer interaction (HCI) which motivates the research of tracking, analyzing and recognizing human body motion[7, 12, 13]. Although the goal is to understand the human body movements, the first step to achieve this goal is to reliably localize and track human faces and hands in image sequences. The di#culties in visual tracking come from clutter background and unknown lighting conditions. When it needs to track ....
Ying Wu, Thomas S. Huang, "Human Hand Modeling, Analysis and Animation in the Context of HCI" IEEE Int'l Conf. on Image Processing, Kobe, Japan, 1999
No context found.
Y. Wu and T. S. Huang, "Human hand modeling, analysis and animation in the context of human computer interaction", IEEE Signal Processing Magazine, Special issue on Immersive Interactive Technology, vol.18, no.3, pp.51-60, May 2001.
No context found.
Y. Wu and T. S. Huang, "Human hand modeling, analysis and animation in the context of human computer interaction", IEEE Signal Processing Magazine, Special issue on Immersive Interactive Technology, vol.18, no.3, pp.51-60, May 2001.
No context found.
Y. Wu and T. S. Huang, "Human hand modeling, analysis and animation in the context of HCI," in Proc. IEEE Int'l Conf. on Image Processing, vol. 3, Oct. 1999, pp. 6--10.
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