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Clint Heinze, Bradley Smith, and Martin Cross. Thinking quickly: Agents for modeling air warfare. In Proceedings of the Eighth Australian Joint Conference on Artificical Intelligence, Brisbane, Australia, 1998.

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Enhancing Multi-Agent Based Simulation with Human-Like .. - Norling, Sonenberg.. (2001)   (4 citations)  (Correct)

....of knowledge from pilot to programmer and feedback from programmer to pilot easier, since they then talk in similar terms. Importantly it also means that RAAF personnel are con dent in the results of these simulations, due to their involvement in and understanding of the development process. [10] SWARMM models squadrons of ghter pilots, with a heavy emphasis on teamwork. It is used to test new equipment and tactics, and has proved extremely useful for this purpose. However, one of the current aims of the project is to use these same agents in human in the loop simulations. It is feared ....

Clint Heinze, Bradley Smith, and Martin Cross. Thinking quickly: Agents for modeling air warfare. In Proceedings of the Eighth Australian Joint Conference on Articical Intelligence, Brisbane, Australia, 1998.


Plan Recognition in Military Simulation: Incorporating.. - Heinze, Goss, Pearce (1999)   (1 citation)  Self-citation (Heinze)   (Correct)

....[ Heinze et al. Our view of human cognition has been shaped by a commitment to the BDI model of rational agency. This model continuestoprovide the basis of much of our researchanddevelopment and is the basic framework for all of the large simulations of air combat that we have reported on [ Heinze et al. 1998# McIlroy et al. 1997# McIlroyandHeinze, 1997 ] A program supporting the development of these models is extending existing researchinseveral directions. Work by Tidhar, Selvestrel, and Heinze [ Tidhar et al. 1998 ] has shown how teams and team tactics are modeled within the BDI paradigm in an ....

....basic framework for all of the large simulations of air combat that we have reported on [ Heinze et al. 1998# McIlroy et al. 1997# McIlroyandHeinze, 1997 ] A program supporting the development of these models is extending existing researchinseveral directions. Work by Tidhar, Selvestrel, and Heinze [ Tidhar et al. 1998 ] has shown how teams and team tactics are modeled within the BDI paradigm in an air combat environment. Rao and Murray [ Rao and Murray, 1994 ] investigated the theoretical application of recognition of intention. Lloyd [ Lloyd, 1997 ] describes an architecture for incorporating working memory ....

[Article contains additional citation context not shown here]

C. Heinze, B. Smith, and M. Cross. Thinking quickly: Agents for modeling air warfare. In Proceedings of the 9th Australian Joint Conference on Artificial Intelligence (AI'98), Brisbane, Australia, 1998.


Enhancing Multi-Agent Based Simulation with.. - Norling, Sonenberg.. (2000)   (4 citations)  (Correct)

No context found.

Clint Heinze, Bradley Smith, and Martin Cross. Thinking quickly: Agents for modeling air warfare. In Proceedings of the Eighth Australian Joint Conference on Artificical Intelligence, Brisbane, Australia, 1998.


Creating Interactive Characters with BDI Agents - Norling, Sonenberg (2004)   (Correct)

No context found.

Clint Heinze, Bradley Smith, and Martin Cross. Thinking quickly: Agents for modeling air warfare. In Proceedings of the Eighth Australian Joint Conference on Artificical Intelligence, Brisbane, Australia, 1998.

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