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Campbell, C., Zhai, S., May, K. and Maglio, P. (1999): What You Feel Must Be What You See: Adding Tactile Feedback to the Trackpoint. Proceedings of IFIP INTERACT'99, Edinburgh, UK, 383-390, IOS Press Challis, B. and Edwards, A. D. N. (2001): Design principles for tactile interaction. In Haptic HumanComputer Interaction, Vol. 2058 (Eds, Brewster, S.

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Controller Design for a Wearable, Near-Field Haptic Display - Lindeman, Cutler (2003)   (Correct)

....being molded. Studies into human VT perception using this point contact approach could be compared with similar studies done using commercial active haptic feedback devices [22] Traditional computer interface devices can be augmented to provide additional information about mouse [1] or TrackPoint [5] movement. Snibbe et al. 18] discuss the use of instrumented, special purpose interface devices for controlling the flow of digital visual and auditory media in editing and searching tasks. The authors draw on their backgrounds as audio video engineers to apply their insights into the physical ....

Campbell C, Zhai S, May K, Maglio P. What You Feel Must Be What You See: Adding Tactile Feedback to the Trackpoint. In: Proc. of INTERACT'99: 7th IFIP Conference on Human Computer Interaction 1999; 383390.


Handling Of Virtual Contact In Immersive Virtual.. - Lindeman.. (2002)   (Correct)

....over space and time, a relatively sparse area of the skin can be fooled into believing that the tactor resolution is higher than it actually is [29] Some work has been done to compare how a user s performance or perception of data varies when: 1. visual and VT channels are fed from the same data [33], 2. visual and VT channels are fed from different, but complementary data [12] 15 3. visual and VT channels are fed from different, but conflicting data [12] and 4. visual only feedback versus visual VT feedback are provided [34,33] Our prototype will allow us to rapidly configure, deploy, ....

....varies when: 1. visual and VT channels are fed from the same data [33] 2. visual and VT channels are fed from different, but complementary data [12] 15 3. visual and VT channels are fed from different, but conflicting data [12] and 4. visual only feedback versus visual VT feedback are provided [34,33]. Our prototype will allow us to rapidly configure, deploy, and experiment with a wide range of form factors. As most of the previous research in the use of VT feedback has focused on the hand, the effectiveness of applying VT feedback to other parts of the body is still an open area of inquiry. ....

[Article contains additional citation context not shown here]

Campbell C, Zhai S, May K, Maglio P. What You Feel Must Be What You See: Adding Tactile Feedback to the Trackpoint. In: Proc. of INTERACT'99: 7th IFIP Conference on Human Computer Interaction 1999; 383-390.


A Sonification Enhanced Navigation Tool - Dieberger (2000)   (Correct)

....to associate a sound with a link. In the new implementation it is sometimes difficult to associate a sound with a popup item when the user moves the mouse cursor at typical speeds. Effective use of a multi modal display requires that the auditory and the visual information are consistent. See [7] for a study on this issue in a tactile feedback device. This study found that tactile information can effectively aid user s performance only if it is presented in concert with visual information [7, pg. 388] It is reasonable to assume this finding holds true also for the auditory channel. ....

Campbell, C.S., et al. What You Feel Must Be What You See: Adding Tactile Feedback to the Trackpoint. in Interact'99. 1999. Edinburgh, UK: IOS Press.


Putting the Feel in `Look and Feel' - Oakley, al. (2000)   (9 citations)  (Correct)

....the richness of fine grained texture in the real world [9] A kinesthetic device can only simulate gross textures, requiring larger forces, which then make it harder for users to move precisely. Texture is much more suitable to production by tactile devices such as the Tractile from Campbell et al.[6]. The PHANToM, on the other hand, is very effective at simulating gravity and recess effects as these require movement and so are kinestheitc tasks. There are no devices, as yet, which combine both tactile and kinesthetic force feedback. Our results show that designers must be aware of the ....

Campbell, C.S., Zhai, S., May, K.W. & Maglo, P. (1999). What you feel must be what you see: adding tactile feedback to the trackpoint. In IFIP Interact'99, (Edinburgh, UK), IOS Press, 383-390.


Putting the Feel in `Look and Feel' - Oakley, McGee, Brewster, Gray (2000)   (9 citations)  (Correct)

....richness of fine grained texture in the real world [9] A kinesthetic device can only simulate gross textures, requiring larger forces, which then make it harder for users to move precisely. Texture is much more suitable to production by tactile devices such as the Tractile from Campbell et al. [6]. The PHANToM, on the other hand, is very effective at simulating gravity and recess effects as these require movement and so are kinesthetic tasks. There are no devices, as yet, which combine both tactile and kinesthetic force feedback. Haptic devices are now reaching the desktop. For example, ....

Campbell, C.S., Zhai, S., May, K.W. & Maglo, P. (1999). What you feel must be what you see: adding tactile feedback to the trackpoint. In IFIP Interact'99, (Edinburgh, UK), IOS Press, 383-390.


Tactons: Structured Tactile Messages for Non-Visual - Information Display Stephen   (Correct)

No context found.

Campbell, C., Zhai, S., May, K. and Maglio, P. (1999): What You Feel Must Be What You See: Adding Tactile Feedback to the Trackpoint. Proceedings of IFIP INTERACT'99, Edinburgh, UK, 383-390, IOS Press Challis, B. and Edwards, A. D. N. (2001): Design principles for tactile interaction. In Haptic HumanComputer Interaction, Vol. 2058 (Eds, Brewster, S.


Style and Function of Graphic Tools - Selker (1999)   (Correct)

No context found.

Campbell, C., S.. Zhai, K. May, and K. Maglio. What you feel must be what you see: adding tactile feedback to the TrackPoint. INTERACT`99.


Feeling Bumps and Holes without a Haptic Interface: the .. - Lecuyer, Burkhardt.. (2004)   (Correct)

No context found.

Campbell, C.S., Zhai, S., May, K.W., and Maglio, P.P. What You Feel Must Be What You See: Adding Tactile Feedback to the Trackpoint. INTERACT, 383-390, (1999).

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